contour-stretch UVs?

On Wed, Jul 25, 2012 at 4:59 PM, Alan Fregtman <[email protected]>wrote:

> Hey guys,
>
> We're doing an asset with a lot of tubes of various lengths. We need
> noise to travel along them. We succeed at unwrapping cylindrically
> with Best Fit, giving us UVs of a vertical rectangle filling the 1,1
> space vertically, however...
>
> As-is the UVs cause the noise to warp as the lengths change. We need
> it to be consistent. Ideally, we could relax the UV rectangles
> proportionally such that they get sized down in their UVs so that the
> noise would map at the same size.
>
> Any ideas? Right now the guy is sending the geo to Maya to accomplish
> this. :/
> Cheers,
>
>    -- Alan
>

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