contour-stretch UVs? On Wed, Jul 25, 2012 at 4:59 PM, Alan Fregtman <[email protected]>wrote:
> Hey guys, > > We're doing an asset with a lot of tubes of various lengths. We need > noise to travel along them. We succeed at unwrapping cylindrically > with Best Fit, giving us UVs of a vertical rectangle filling the 1,1 > space vertically, however... > > As-is the UVs cause the noise to warp as the lengths change. We need > it to be consistent. Ideally, we could relax the UV rectangles > proportionally such that they get sized down in their UVs so that the > noise would map at the same size. > > Any ideas? Right now the guy is sending the geo to Maya to accomplish > this. :/ > Cheers, > > -- Alan >

