I think if you put it on paper, there is no one solution that outdoes all the 
others.

few fast nodes VS more slower ones – both have their pros and cons.
space and powerconsumption, server room cooling, UPS’es, ease of maintenance, 
software licensing are all factors.

do you favor getting frames as fast as possible to artists, or do you look at 
overall performance for all rendering tasks combined? 
do you have different strategies for daytime and nighttime? Not just: 
workstations become slaves outside of office hours, but things like scheduling 
certain types of jobs for overnight, favoring stills rendering during the day 
VS sequence rendering during the night.
do you have short turnaround jobs with huge demands at peak times, or do you 
have long term projects that you can carefully plan and predict?

its an infinitely complex problem, and that’s not even counting the cost factor.
money saved on one side can cause more money to be spent elsewhere – it’s all 
too easy to look at the cost of renderslaves per node or per CPU and forget all 
related costs for storage, server, network, modifications you need to make to 
the server room. At which point your ridiculously expensive blades all of a 
sudden become very attractive.




From: Mirko Jankovic 
Sent: Tuesday, July 31, 2012 5:25 PM
To: [email protected] 
Subject: Re: Renderfarm options

yes licences are also big thing to deal with more "slower" render comps or less 
stronger ones. 
But then again, brand name render nodes are pretty expensive and I wondering if 
you put on paper everything, configurations and licences in both cases what 
number will you get :)

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