I cache an ICE tree with particles created in the modeling stack, so I
have no linear and angular velocity. I need these values for proper
motion blur.
Linear velocity is easy to calculate: subtract previous frame position
by current position and multiply the resulting vector by the inverse of
the Frame Step. That gives me proper linear motion blur.
Now I need to do the same thing for AngularVelocity, but I can't seem to
find the right way to calculate it. The motion blur on the particles are
always too weak compared to the same animated objects. How can I
calculate the appropriate AngularVelocity value?
-Mathieu
- set angular velocity Mathieu Leclaire
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