I'm sure you thought about it, but just in case...
Is the motion blur too weak by a factor of 24?
:)

On 31/07/2012 15:35, Mathieu Leclaire wrote:
I cache an ICE tree with particles created in the modeling stack, so I have no linear and angular velocity. I need these values for proper motion blur.

Linear velocity is easy to calculate: subtract previous frame position by current position and multiply the resulting vector by the inverse of the Frame Step. That gives me proper linear motion blur.

Now I need to do the same thing for AngularVelocity, but I can't seem to find the right way to calculate it. The motion blur on the particles are always too weak compared to the same animated objects. How can I calculate the appropriate AngularVelocity value?

-Mathieu


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