I'm sure you thought about it, but just in case...
Is the motion blur too weak by a factor of 24?
:)
On 31/07/2012 15:35, Mathieu Leclaire wrote:
I cache an ICE tree with particles created in the modeling stack, so I
have no linear and angular velocity. I need these values for proper
motion blur.
Linear velocity is easy to calculate: subtract previous frame position
by current position and multiply the resulting vector by the inverse
of the Frame Step. That gives me proper linear motion blur.
Now I need to do the same thing for AngularVelocity, but I can't seem
to find the right way to calculate it. The motion blur on the
particles are always too weak compared to the same animated objects.
How can I calculate the appropriate AngularVelocity value?
-Mathieu