Hello,

For extreme slops like in your example, there are no simple solutions 'out
of the box'. You will need to understand how the Skeleton Simulation ICE
Tree is working. There are no private compounds, so you can customize it
for you needs.

I made a scenes handling those problem better some time ago, I will try to
find it. For the feet penetration, you need to build a similar setup than
for the Leg, that is, some IK solvers to do the corrections on you imported
animation.
You cast a ray on the ground from the tip of the feet, then base on
the intersection hit, you do the correction on the feet
orientations/position. For the stretching legs, you can store the initial
length and then to the corrections (using an iterative process maybe, to
keep the legs on the ground as much as possible). In my test, I limited the
stretching of the legs by reducing the actor stride when the slop was too
big (I was again using a raycast from to compute this slop).

Your problems are really interesting and could be a good opportunity to
learn or improve your ICE skills !

Cheers,
Guillaume Laforge


On Wed, Aug 8, 2012 at 4:51 AM, Debdas Mohanty <[email protected]> wrote:

> Hello Friends,
>
>        I was playing with Crowdfx with very basic set up getting very
> common errors i.e.
>
> 1) Few Characters are flying at the  same time few characters are
> penetrating inside the ground.
>
> 2) Legs are stretching for few characters.
>
> I am new to crowdfx. so very much confused how to fix these issue.
>
> please let me know if there is any straight forward solution.
> --
> Regards,
>
> Debdas Mohanty
> Fx Artist
>

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