Hello, For extreme slops like in your example, there are no simple solutions 'out of the box'. You will need to understand how the Skeleton Simulation ICE Tree is working. There are no private compounds, so you can customize it for you needs.
I made a scenes handling those problem better some time ago, I will try to find it. For the feet penetration, you need to build a similar setup than for the Leg, that is, some IK solvers to do the corrections on you imported animation. You cast a ray on the ground from the tip of the feet, then base on the intersection hit, you do the correction on the feet orientations/position. For the stretching legs, you can store the initial length and then to the corrections (using an iterative process maybe, to keep the legs on the ground as much as possible). In my test, I limited the stretching of the legs by reducing the actor stride when the slop was too big (I was again using a raycast from to compute this slop). Your problems are really interesting and could be a good opportunity to learn or improve your ICE skills ! Cheers, Guillaume Laforge On Wed, Aug 8, 2012 at 4:51 AM, Debdas Mohanty <[email protected]> wrote: > Hello Friends, > > I was playing with Crowdfx with very basic set up getting very > common errors i.e. > > 1) Few Characters are flying at the same time few characters are > penetrating inside the ground. > > 2) Legs are stretching for few characters. > > I am new to crowdfx. so very much confused how to fix these issue. > > please let me know if there is any straight forward solution. > -- > Regards, > > Debdas Mohanty > Fx Artist >

