I suppose those benchs are still valid :
http://jonpeddie.com/publications/whitepapers/quantifying-performance-in-3d-modeling-and-animation-software/
you can also have a look at this video: https://vimeo.com/45316255
It seems Softimage performe better with subdivision surfaces

Cheers
A.

2012/8/10 Votch <[email protected]>

> It seems like every model I work on lately has ~10Million Triangles. I've
> always thought XSI handled large poly counts well and have'nt put much
> thought to it. That all changed yesterday after exporting one of our large
> models over to Maya. The Maya viewport interaction is buttery smooth with a
> very tactile response to viewport navigation. It feels connected like a
> Lotus Elise on the bends in Big Sur. I can't believe it. For years XSI had
> the upper hand with polycounts but it seems the tables have turned.
>
> I had not realized just how slow it was. It's so bad ( and Maya is so
> good) I suspect something must be wrong with my machine or it's not tuned
> for XSI but alas I can't find a problem. I've tried a few drivers
> and fiddled with the settings but nothing seems to help.
>
> Anybody have any tips to improve XSI viewport performance? Or are we just
> behind the performance curve.
>
> Votch Levi
>
>
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

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