I suppose those benchs are still valid : http://jonpeddie.com/publications/whitepapers/quantifying-performance-in-3d-modeling-and-animation-software/ you can also have a look at this video: https://vimeo.com/45316255 It seems Softimage performe better with subdivision surfaces
Cheers A. 2012/8/10 Votch <[email protected]> > It seems like every model I work on lately has ~10Million Triangles. I've > always thought XSI handled large poly counts well and have'nt put much > thought to it. That all changed yesterday after exporting one of our large > models over to Maya. The Maya viewport interaction is buttery smooth with a > very tactile response to viewport navigation. It feels connected like a > Lotus Elise on the bends in Big Sur. I can't believe it. For years XSI had > the upper hand with polycounts but it seems the tables have turned. > > I had not realized just how slow it was. It's so bad ( and Maya is so > good) I suspect something must be wrong with my machine or it's not tuned > for XSI but alas I can't find a problem. I've tried a few drivers > and fiddled with the settings but nothing seems to help. > > Anybody have any tips to improve XSI viewport performance? Or are we just > behind the performance curve. > > Votch Levi > > > > -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

