Hi Votch, just out of interest, does your model have any operators on it? We doing some really models just now 4 models 3mil + triangles, enveloping parts made the scene very slow but constraining directly to the rig was fast ________________________________ From: [email protected] [mailto:[email protected]] On Behalf Of Votch Sent: 09 August 2012 19:23 To: [email protected] Subject: viewport navigation performance
It seems like every model I work on lately has ~10Million Triangles. I've always thought XSI handled large poly counts well and have'nt put much thought to it. That all changed yesterday after exporting one of our large models over to Maya. The Maya viewport interaction is buttery smooth with a very tactile response to viewport navigation. It feels connected like a Lotus Elise on the bends in Big Sur. I can't believe it. For years XSI had the upper hand with polycounts but it seems the tables have turned. I had not realized just how slow it was. It's so bad ( and Maya is so good) I suspect something must be wrong with my machine or it's not tuned for XSI but alas I can't find a problem. I've tried a few drivers and fiddled with the settings but nothing seems to help. Anybody have any tips to improve XSI viewport performance? Or are we just behind the performance curve. Votch Levi

