Hi Votch, just out of interest, does your model have any operators on it? We 
doing some really models just now 4 models 3mil + triangles, enveloping parts 
made the scene very slow but constraining directly to the rig was fast
________________________________
From: [email protected] 
[mailto:[email protected]] On Behalf Of Votch
Sent: 09 August 2012 19:23
To: [email protected]
Subject: viewport navigation performance

It seems like every model I work on lately has ~10Million Triangles. I've 
always thought XSI handled large poly counts well and have'nt put much thought 
to it. That all changed yesterday after exporting one of our large models over 
to Maya. The Maya viewport interaction is buttery smooth with a very tactile 
response to viewport navigation. It feels connected like a Lotus Elise on the 
bends in Big Sur. I can't believe it. For years XSI had the upper hand with 
polycounts but it seems the tables have turned.

I had not realized just how slow it was. It's so bad ( and Maya is so good) I 
suspect something must be wrong with my machine or it's not tuned for XSI but 
alas I can't find a problem. I've tried a few drivers and fiddled with the 
settings but nothing seems to help.

Anybody have any tips to improve XSI viewport performance? Or are we just 
behind the performance curve.

Votch Levi



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