hey ist, 

I've got this object, its merged from some shattered geometries.(pic attached)
i would like to distinguish the shatter clusters, i can read some attributes 
out form the momentum universe, but nothing i could work/ modulo out a 
"clusterID" from that (different count of points, islands..etc)

i could separate all Cluster objects and make individual deform bodies, but 
then i need separate controls for them as well. i want to keep it procedural as 
possible.

any ideas?

best
sebastian


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