hey ist, I've got this object, its merged from some shattered geometries.(pic attached) i would like to distinguish the shatter clusters, i can read some attributes out form the momentum universe, but nothing i could work/ modulo out a "clusterID" from that (different count of points, islands..etc)
i could separate all Cluster objects and make individual deform bodies, but then i need separate controls for them as well. i want to keep it procedural as possible. any ideas? best sebastian

