Oeh, let me add a few as well: - Raycast / no raycast toggle only works for default rectangle selection tool. Would be swell if all other selection tools would support this too, at the moment they are all only ray-cast, which renders them almost useless in most cases.
- Hidden components should not be affected by the tweak tool with proportional falloff, the paint selection tool, or growing a selection. At least there should be a toggle for this. - a "slip UV's" setting to automatically adjust the UV's when adjusting the geometry would be swell. These days I sometimes make adjustments in Modo when I need to adjust geometry without screwing up my UV's. - A great addition would be proper symmetry that supports adding and deleting geometry, and not only the tweak tool. - A decent preview window that lets me store more then a single render, and maybe even shows useful information like rendertimes, used memory footprint etc. - Would be great if there were way to copy geometry from one object to another one without using the merge tool. The merge tool often screws up a setup with constraints, lattices etc. - Would be swell if the "new" bone primitive would finally be fixed to work with symmetry maps and envelopes. that's all for now ;-) -- Ronald

