Oeh, let me add a few as well:

- Raycast / no raycast toggle only works for default rectangle selection
tool. Would be swell if all other selection tools would support this too,
at the moment they are all only ray-cast, which renders them almost useless
in most cases.

- Hidden components should not be affected by the tweak tool with
proportional falloff, the paint selection tool, or growing a selection. At
least there should be a toggle for this.

- a "slip UV's" setting to automatically adjust the UV's when adjusting the
geometry would be swell. These days I sometimes make adjustments in Modo
when I need to adjust geometry without screwing up my UV's.

- A great addition would be proper symmetry that supports adding and
deleting geometry, and not only the tweak tool.

- A decent preview window that lets me store more then a single render, and
maybe even shows useful information like rendertimes, used memory footprint
etc.

- Would be great if there were way to copy geometry from one object to
another one without using the merge tool. The merge tool often screws up a
setup with constraints, lattices etc.

- Would be swell if the "new" bone primitive would finally be fixed to work
with symmetry maps and envelopes.

that's all for now ;-)




-- Ronald

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