Selection, right...
- A "Surround Objects" mode for the selection would come in handy. This is really missing. FYI: in 3ds max there's a toggle "window/crossing" for all object or sub-object selections, and you can even set it to "window" if you draw the selection frame from left to right, and "crossing" from right to left.
One of the few nice little things I still miss from max.


Am 16.08.2012 17:44, schrieb Toonafish:


Oeh, let me add a few as well:

- Raycast / no raycast toggle only works for default rectangle selection tool. Would be swell if all other selection tools would support this too, at the moment they are all only ray-cast, which renders them almost useless in most cases.

- Hidden components should not be affected by the tweak tool with proportional falloff, the paint selection tool, or growing a selection. At least there should be a toggle for this.

- a "slip UV's" setting to automatically adjust the UV's when adjusting the geometry would be swell. These days I sometimes make adjustments in Modo when I need to adjust geometry without screwing up my UV's.

- A great addition would be proper symmetry that supports adding and deleting geometry, and not only the tweak tool.

- A decent preview window that lets me store more then a single render, and maybe even shows useful information like rendertimes, used memory footprint etc.

Second that. The Preview Window ain't no good. At all.
Glad I'm using VRay...


- Would be great if there were way to copy geometry from one object to another one without using the merge tool. The merge tool often screws up a setup with constraints, lattices etc.

- Would be swell if the "new" bone primitive would finally be fixed to work with symmetry maps and envelopes.

that's all for now ;-)




-- Ronald

Reply via email to