Selection, right...
- A "Surround Objects" mode for the selection would come in handy. This
is really missing.
FYI: in 3ds max there's a toggle "window/crossing" for all object or
sub-object selections, and you can even set it to "window" if you draw
the selection frame from left to right, and "crossing" from right to left.
One of the few nice little things I still miss from max.
Am 16.08.2012 17:44, schrieb Toonafish:
Oeh, let me add a few as well:
- Raycast / no raycast toggle only works for default rectangle
selection tool. Would be swell if all other selection tools would
support this too, at the moment they are all only ray-cast, which
renders them almost useless in most cases.
- Hidden components should not be affected by the tweak tool with
proportional falloff, the paint selection tool, or growing a
selection. At least there should be a toggle for this.
- a "slip UV's" setting to automatically adjust the UV's when
adjusting the geometry would be swell. These days I sometimes make
adjustments in Modo when I need to adjust geometry without screwing up
my UV's.
- A great addition would be proper symmetry that supports adding and
deleting geometry, and not only the tweak tool.
- A decent preview window that lets me store more then a single
render, and maybe even shows useful information like rendertimes, used
memory footprint etc.
Second that. The Preview Window ain't no good. At all.
Glad I'm using VRay...
- Would be great if there were way to copy geometry from one object to
another one without using the merge tool. The merge tool often screws
up a setup with constraints, lattices etc.
- Would be swell if the "new" bone primitive would finally be fixed to
work with symmetry maps and envelopes.
that's all for now ;-)
-- Ronald