Is there deformation involved? Do you need to keep track of point motion or 
just object motion?

gray


From: [email protected] 
[mailto:[email protected]] On Behalf Of Byron Nash
Sent: Thursday, August 23, 2012 01:07 PM
To: [email protected]
Subject: ICE: Emit from fast moving points

I have an object that has an animated mesh derived from animating the source 
objects of a poly merge. I'd like to then emit particles from the parts of the 
mesh that are moving quickly. I've read that you can't get the velocity on 
meshes like this because they are being set every frame. I'm hoping to use the 
Get Data at Previous frame in a simulated ICE tree to calculate speed. 
Although, when I apply a simulated tree the mesh freezes and ignores the source 
inputs. What would be a good way to approach this? Caching or some other method 
to store the motion?

Thanks

Byron

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