Use momentum instead?
It's sad that default Bullet simulate node sucks.


At 2012-08-30 12:06:55,"Gustavo Eggert Boehs" <[email protected]> wrote:
Hey guys two questions about Bullet particle solver in Softimage.
1. Is it me or does it slows down MASSIVELY, but I mean really SUBSTANTIALY 
when a actual shape deforming collider is used?
2. Is there anyway to control collision offset? A simple torus falling on a 
grid and it is like a quarter of a SI unit or something apart, looking quite 
bad in the render...

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