Use momentum instead? It's sad that default Bullet simulate node sucks.
At 2012-08-30 12:06:55,"Gustavo Eggert Boehs" <[email protected]> wrote: Hey guys two questions about Bullet particle solver in Softimage. 1. Is it me or does it slows down MASSIVELY, but I mean really SUBSTANTIALY when a actual shape deforming collider is used? 2. Is there anyway to control collision offset? A simple torus falling on a grid and it is like a quarter of a SI unit or something apart, looking quite bad in the render...

