It has already been reported... Give us some time to work on existing tasks 
first.


Chris


On 30 Aug, 2012, at 2:22 PM, "Stefan Kubicek" <[email protected]> wrote:

> There were two threads very recently regarding Bullet and, among other 
> issues, about exactly this one.
> The thing is that the bullet exporter interprets the grid as a solid box, and 
> that has a minimum thickness as it seems. Give your grid some thickness, or 
> make a box in the first place and particles will collide better.
> You will still run into other problems though, have a look at these two 
> threads:
> 
> "Simulate RBD and Simulate Bullet RBD issues", starting Aug. 2nd 2012
> 
> and
> 
> Particle collision behaves differently after particle count > 4000, starting 
> Aug. 7th 2012
> 
> Chris Chia and gang promised to look into it, don't know the current status 
> or when a fix is available.
> 
> 
> 
>> Hey guys two questions about Bullet particle solver in Softimage.
>> 1. Is it me or does it slows down MASSIVELY, but I mean really SUBSTANTIALY
>> when a actual shape deforming collider is used?
>> 2. Is there anyway to control collision offset? A simple torus falling on a
>> grid and it is like a quarter of a SI unit or something apart, looking
>> quite bad in the render...
>> 
> 
> 
> -- 
> -------------------------------------------
> Stefan Kubicek                   Co-founder
> -------------------------------------------
>          keyvis digital imagery
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