It has already been reported... Give us some time to work on existing tasks first.
Chris On 30 Aug, 2012, at 2:22 PM, "Stefan Kubicek" <[email protected]> wrote: > There were two threads very recently regarding Bullet and, among other > issues, about exactly this one. > The thing is that the bullet exporter interprets the grid as a solid box, and > that has a minimum thickness as it seems. Give your grid some thickness, or > make a box in the first place and particles will collide better. > You will still run into other problems though, have a look at these two > threads: > > "Simulate RBD and Simulate Bullet RBD issues", starting Aug. 2nd 2012 > > and > > Particle collision behaves differently after particle count > 4000, starting > Aug. 7th 2012 > > Chris Chia and gang promised to look into it, don't know the current status > or when a fix is available. > > > >> Hey guys two questions about Bullet particle solver in Softimage. >> 1. Is it me or does it slows down MASSIVELY, but I mean really SUBSTANTIALY >> when a actual shape deforming collider is used? >> 2. Is there anyway to control collision offset? A simple torus falling on a >> grid and it is like a quarter of a SI unit or something apart, looking >> quite bad in the render... >> > > > -- > ------------------------------------------- > Stefan Kubicek Co-founder > ------------------------------------------- > keyvis digital imagery > Wehrgasse 9 - GrĂ¼ner Hof > 1050 Vienna Austria > Phone: +43/699/12614231 > --- www.keyvis.at [email protected] --- > -- This email and its attachments are > --confidential and for the recipient only-- >
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