"All" it would take is some proper python bindings of the cpp API. It could easily be done outside of mainwin as the cpp API was done a while ago diverging from the silly COM business which mainwin helps taking care of. It'd probably turn out better than stff like pyMEL (which has a similar approach) given that the cpp API is a lot close to the scripting one than MEL ever was to the proper Maya API.
I had toyed with the idea a while ago, and had started looking into some assistend binding building, but it's a fair chunk of work, and just getting part of App to even register and LogMessage working required going pretty far up the chain (just to give you an idea). If you fancy a nightly project... :p On Fri, Aug 31, 2012 at 8:48 AM, Xavier Lapointe <[email protected]>wrote: > So Luc-Eric, that means that we are stuck pretty much for ever and ever on > Python2.5 unless the new team rewrite Soft and get rid of Mainwin (... > seems unlikely.)? >

