Which is ironic.
MEL and their first python implementation were so FUBAR that they could
just do (buy, really) what needed doing by introducing a completely
separate way of working.

They had no object orientation or coherence worth speaking of outside of
the cpp API before then, so even with all the gaps it was hugely well
received.

In XSI there's a better track record, which means you will have to give up
something, but at this point there's enough goodness in the CPP API, beside
just the performance aspect, that I reckon it'd be worth doing.
Not to mention the viewport API in pyton would be cool to have, like Maya
manips are (somewhat) accessible through the bindings, even if you can
segfault maya hard every other minute when working with them :p

On Tue, Sep 4, 2012 at 11:12 AM, Ahmidou Lyazidi <[email protected]>wrote:

> Maya has both, standard scripting and cpp API binding, which is a good
> thing!
>

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