Which is ironic. MEL and their first python implementation were so FUBAR that they could just do (buy, really) what needed doing by introducing a completely separate way of working.
They had no object orientation or coherence worth speaking of outside of the cpp API before then, so even with all the gaps it was hugely well received. In XSI there's a better track record, which means you will have to give up something, but at this point there's enough goodness in the CPP API, beside just the performance aspect, that I reckon it'd be worth doing. Not to mention the viewport API in pyton would be cool to have, like Maya manips are (somewhat) accessible through the bindings, even if you can segfault maya hard every other minute when working with them :p On Tue, Sep 4, 2012 at 11:12 AM, Ahmidou Lyazidi <[email protected]>wrote: > Maya has both, standard scripting and cpp API binding, which is a good > thing! >

