Hey, I'm working on a face rig and I was using the "Deform By Hull" setup to stick some eyebrows to the face so I could get the eyebrows to move with the face as I made the blend shapes. Worked perfectly the first go around. However when you freeze the ICE Tree on the eyebrows, those ICE attributes are baked onto the mesh. It seems that the "Self.deformerpointLocation" becomes invalid or something and doing the same setup will fail to work. UNLESS I rename the attributes the nodes use and add like a 1 at the end. Not something that is workable as I have a ton of duplicates of this setup I'm using.
Any way to get rid of ICE Attributes on meshes in 2012? I know there are methods in 2013 but not 2012. Either that or some other workaround would be great. Inner rage monster surfacing quickly. >:( -------------------------------------------- Eric Thivierge http://www.ethivierge.com

