Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute
method was built in from the beginning. Ah well. moving along.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 4, 2012 at 12:28 AM, Chris Chia <[email protected]> wrote:

> Don't think it's possible.
> I would transfer the mesh basic properties in order to recreate a new
> empty polymesh.
>
>
> Chris
>
> On 3 Sep, 2012, at 9:10 PM, "Eric Thivierge" <[email protected]<mailto:
> [email protected]>> wrote:
>
> Hey,
>
> I'm working on a face rig and I was using the "Deform By Hull" setup to
> stick some eyebrows to the face so I could get the eyebrows to move with
> the face as I made the blend shapes. Worked perfectly the first go around.
> However when you freeze the ICE Tree on the eyebrows, those ICE attributes
> are baked onto the mesh. It seems that the "Self.deformerpointLocation"
> becomes invalid or something and doing the same setup will fail to work.
> UNLESS I rename the attributes the nodes use and add like a 1 at the end.
> Not something that is workable as I have a ton of duplicates of this setup
> I'm using.
>
> Any way to get rid of ICE Attributes on meshes in 2012? I know there are
> methods in 2013 but not 2012. Either that or some other workaround would be
> great.
>
> Inner rage monster surfacing quickly. >:(
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>

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