Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute method was built in from the beginning. Ah well. moving along.
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Sep 4, 2012 at 12:28 AM, Chris Chia <[email protected]> wrote: > Don't think it's possible. > I would transfer the mesh basic properties in order to recreate a new > empty polymesh. > > > Chris > > On 3 Sep, 2012, at 9:10 PM, "Eric Thivierge" <[email protected]<mailto: > [email protected]>> wrote: > > Hey, > > I'm working on a face rig and I was using the "Deform By Hull" setup to > stick some eyebrows to the face so I could get the eyebrows to move with > the face as I made the blend shapes. Worked perfectly the first go around. > However when you freeze the ICE Tree on the eyebrows, those ICE attributes > are baked onto the mesh. It seems that the "Self.deformerpointLocation" > becomes invalid or something and doing the same setup will fail to work. > UNLESS I rename the attributes the nodes use and add like a 1 at the end. > Not something that is workable as I have a ton of duplicates of this setup > I'm using. > > Any way to get rid of ICE Attributes on meshes in 2012? I know there are > methods in 2013 but not 2012. Either that or some other workaround would be > great. > > Inner rage monster surfacing quickly. >:( > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com >

