There is not as much enthusiasm in having ICE in Maya internally as
you'd think, and I think that mail from Chris means to infer that to
the community to cause some reactions, and to look beyond ICE.

One reason is that unlike XSI 6.0, Maya has always been node-based, so
it would not be as much as game changer in Maya as it is in XSI which
had nothing. The confusing hypergraph UI and some legacy stuff (like
older nodes having too many inputs) obscures the use of Maya existing
node system, but the Maya team is working on that already with the new
Node Editor, no need to introduce a duplicate system.

Another reason is much more interesting, though I suspect the message
boards will incinerate me for suggesting it.  Basically, there is a
train of thought that ICE is great, but it's just the Now, not the
Next; it's not scalable to the extremely large scale procedural work
that the Maya film clients are _already_ doing in custom apps and a
series of odd tools. This is work that they wouldn't be able to
undertake in ICE today, because it doesn't scale well to extremely
large data sets.  Since any kind of development takes several years,
Autodesk wants to focus on finding the Next, rather than just trying
to catch up to the Now.   The creators of Naiad, who worked on PhysBAM
and Zero at ILM and have multiple film credits are cooking up that
vision.

Since Maya is targeted at the large studios and not the one-man
boutique,  Autodesk doesn't want to work on any tech that works just
fine for general data sets, but falls flat on its face on extremely
large one.  Large data set scalability is a requirement for anything
new we add to Maya.  That might mean something comes up that's
comparatively less elegant to use than ICE in XSI, but more scalable.
Maya is more like a construction truck than a family car, it needs to
move large stuff around, and that stuff keeps getting larger.

On Thu, Sep 6, 2012 at 8:26 AM, Rob Chapman <[email protected]> wrote:
> OK, thanks all. so what confirmations, if any, do we actually have or
> 'allowed' to talk about?
>
> 1. its not going to be ICE but will have same workflow / functionality
>
> - I really dont appreciate the difference? so each node will be called a
> mayacompound and not xsicompound ?  will there be any interop with Softimage
> / Maya planned in this regards?
>
> 2. Its going to take a few years
>
> 3. Its not a separate App, but part of the main Maya
>
>
> I am good to assume these as actual facts then? :)
>
> And certainly dont want or need yet another tirade / rant / sky is falling
> thread, am trying to tread carefully, be less emotional and just ask
> rational questions based upon facts, which would be much more rewarding for
> those that feel are being kept in the dark.  but as a Softimage customer
> using ICE everyday since the last 6 years , (in the ultimate niche of niches
> - Softimage FX)  I feel I have a right to know what the **** is going on
> that will affect my favourite apps future?  is the only option available is
> to wait until 2014?
>
> cheers
>
> Rob

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