On Thu, Sep 6, 2012 at 12:30 PM, Williams, Wayne
<[email protected]> wrote:
> What I'd like to know is how the devs feel about the core of Maya in 
> comparison to Soft now that they have access to the code (I'm guessing this 
> is the case, please let me know if wrong).  Are there any things you devs see 
> that were done extremely well in Maya and Soft could have taken a cue from in 
> that regard or vice versa? I realize that you can't go into specifics but 
> figured I'd put the general question out there.
> -wayne

We haven't been very deep into Maya yet, but the depth of the SDK is
impressive (we were influenced by the way it works when designing the
Softimage C++ SDK) and the extent to which the scripting is used in
the UI is also surprising.  Maya is all about the API.

On the Softimage side, the SDK/Platform stuff was originally (1998)
left to the magic Microsoft COM fairies. We added scripting about a
year or two after the development had started in a reaction to Maya.
We added a Windows-only COM SDK to XSI 1.5.  The C++ SDK came up only
at version 3.0, in late 2002. So four years after Maya 1.0 was
released we came up with our first cross platform SDK. It's a lot more
time and work to add this years after the app is already written and
shipped, so there's still a lot that isn't there.  On the other hand,
we could evolve the architecture without being held back by API
compatibility concerns :)

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