Performance could improve by trimming transforms, but I don’t think scalability 
would be affected too much as the amount of data saved is tiny in comparison 
the ceiling we’re talking about.  Scalability on this level is fundamental of 
working with crowds of data – it needs to be a primary focus of the design to 
do it well.  Softimage opted for better performance of fewer complex objects.

Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Greg Punchatz
Sent: Thursday, September 06, 2012 5:40 PM
To: [email protected]
Subject: Re: ICE in Maya is an engineer's worst nightmare

Both...we were on 64 bit CPUs before we had ICE. It (ice) and Arnold have let 
us build light scenes that can generate incredible detail that has not been 
achievable for us.  64 bits made it feasible ... Ice and Arnold made it a 
reality.

Now XSI could use a boost in scalability for sure... It fails in large number 
of objects. I always wondered if  a optional simplified transform with out all 
the pivots, centers and offsets would give XSI a speed boost.

G

Sent from my iPhone

On Sep 6, 2012, at 7:18 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
Is that due to ICE or because you’re now on 64 bit systems with extra hardware 
resources at your disposal?


Matt




From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Greg Punchatz
Sent: Thursday, September 06, 2012 5:17 PM
To: [email protected]<mailto:[email protected]>
Cc: [email protected]<mailto:[email protected]>
Subject: Re: ICE in Maya is an engineer's worst nightmare

What said Raf +1

What's ironic about this part of this thread is that ICE and Arnold has let us 
reach a level of scale in our little boutique that I could not have even 
imagined before they showed up... Even on our outdated render farm, we can 
render enormous fully path traced , motion blured scenes in one pass that only 
a few years ago even the big boys would would of had to break into many passes 
....

Sent from my iPhone

Reply via email to