"My regret is only that I don't jump onto the Maya wagon back then, but stayed in Softimage|3D. I should have switched and learned MEL."
Not I, having to learn something as filthy as maya as my first app most likely would have caused me to give up and try something else.. in fact I started out in both max and maya but never got anywhere til I tried softimage... long live the good old days! On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson <[email protected]>wrote: > On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel > <[email protected]> wrote: > > this thread http://yfrog.com/h0t6exxtj: > > Although I can't say I am particularly fond of that diagram myself (it's > > rather ugly), it actually came out of a study commissioned from a third > > Funny how everyone from Autodesk tells us they "dont agree" or "think > it's ugly". But still they decide to use it. > > I remember when Discreet Logic was bought. Funny thing happened... the > Logic went away. > > But Autodesk is not the only one to blame. It's the people who ran the > Softimage company back in the late 90's. The battle was actually lost > the year 2000 with the release of Softimage|XSI. Maya had gained so > much popularity, and when Sumatra was finally released we were given a > software that could only do Nurbs and only render with Mental Ray. It > was totally useless and closed. Maya was the total opposite, useful > and open. > > What we are seeing now is actually something that happened 12 years > ago. The battle was lost already back then. My regret is only that I > don't jump onto the Maya wagon back then, but stayed in Softimage|3D. > I should have switched and learned MEL. > > Anyhow. > > As you were... > > /stefan > > > -- > stefan andersson - digital janitor - http://sanders3d.wordpress.com > -- Andreas Byström Lighting TD - Weta Digital

