The mentioned (eventual) move to the cloud leads me to believe this max/maya suite push is intended to, among other things, transition Softimage users over to those packages, which is pretty distasteful considering Autodesk representatives have repeated the reversed case would be offensive to the users and outright wrong!
Count me into the group looking desperately for something non-Autodesk with a specific clause it will never be sold to them. On Wed, Sep 12, 2012 at 2:52 PM, Rob Chapman <[email protected]> wrote: > never mind Bellsey, you couldn't appreciate the irony of Mr Mayalicious > being the Softimage PM either. Its pretty damn obvious that AD sees > Softimage as something for its Maya & Max users and not something for the > Softimage users. > > > > On 12 September 2012 13:39, Graham Bell <[email protected]> wrote: > >> No, I never said that and I don’t see what I said even remotely suggested >> that. >> It’s the context, as Maurice put it – “The specific purpose of the >> campaign is to encourage 3ds max and Maya users to buy Suites” >> >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Rob Chapman >> Sent: 12 September 2012 13:17 >> To: [email protected] >> Subject: Re: In case you missed it.. >> >> so basically, the existing Softimage user base can jsut sod off! >> On 12 September 2012 13:08, Graham Bell <[email protected]<mailto: >> [email protected]>> wrote: >> I think what Maurice was saying was that, we wanted to know what Max & >> Maya people thought or perceived the value was of having Mobu, Mudbox and >> Softimage in their studio/pipeline, in the context of buying and using >> Suites. The company (to the best of my knowledge) is an independent >> research company, which means the data is fair and unbiased. >> >> Now the thing is, Softimage isn’t just a particles package, we know it’s >> a full 3D app, it can match Maya and Max on an equal footing, you know it, >> I know, we know it. But to a fully established Maya/Max studio, strange as >> it might seem, they perhaps don’t know that, or maybe not full story. Some >> people have already mentioned about some people’s perception of >> Softimage(XSI) and wondering if it was still going. And again as people >> have mentioned, it’s about the perception and showing its worth. They need >> to see the value, and from the data/survey Maurice mentions (whether you >> like it or not) seems to suggest that those Maya/Max users thought >> particles was benefit of having Softimage. >> >> Stepping back for a moment, suppose we spin this around, as someone >> mentioned about the Softimage Suite. Suppose we commissioned the same >> survey but instead canvassed Softimage users on the benefit of having Mobu, >> Mudbox, but more importantly Maya and/or Max in their studio/pipeline. What >> would the perceived value be, I wonder? >> >> I’m not saying I completely agree with our marketing strategy or the >> survey, but on balance I can see the reasoning and a method to the madness. >> From my view, all I know is that, I need to do all I can to show Softimage >> in the light it deserves. >> >> >> G >> >> From: [email protected]<mailto: >> [email protected]> [mailto: >> [email protected]<mailto: >> [email protected]>] On Behalf Of Rob Chapman >> Sent: 12 September 2012 10:29 >> To: [email protected]<mailto: >> [email protected]> >> Subject: Re: In case you missed it.. >> wait, Maurice, >> >> you hired a company that used Max & Maya animators to evaluate Softimage >> for its benefits to them? then based your entire strategy on this? what >> about benefits to the existing Softimage user basel! this is the problem we >> have you fool don't you see it?! >> >> pardon the french, calling the head of AD marketing for M & E a fool is >> considerably politer than the choice of words I would like to use. >> >> even more incensed now. >> >> >> >> >> >> On 12 September 2012 09:41, Stefan Andersson <[email protected]<mailto: >> [email protected]><mailto:[email protected]<mailto: >> [email protected]>>> wrote: >> My first 3D application was 3d studio r4, couldn't get anywhere. Then >> I learned Amapi and Electric Image and came a bit further :) >> >> However.... Maya isn't that bad. Gotten used to it over the years and >> I'm quite bilingual these days. >> >> People who started with Prism deserve a price though. >> >> regards >> stefan andersson >> >> >> On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom >> <[email protected]<mailto:[email protected]><mailto: >> [email protected]<mailto:[email protected]>>> wrote: >> > "My regret is only that I >> > don't jump onto the Maya wagon back then, but stayed in Softimage|3D. >> > I should have switched and learned MEL." >> > >> > Not I, having to learn something as filthy as maya as my first app most >> > likely would have caused me to give up and try something else.. >> > >> > in fact I started out in both max and maya but never got anywhere til I >> > tried softimage... >> > >> > long live the good old days! >> > >> > >> > On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson <[email protected] >> <mailto:[email protected]><mailto:[email protected]<mailto: >> [email protected]>>> >> > wrote: >> >> >> >> On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel >> >> <[email protected]<mailto:[email protected]><mailto: >> [email protected]<mailto:[email protected]>>> wrote: >> >> > this thread http://yfrog.com/h0t6exxtj: >> >> > Although I can't say I am particularly fond of that diagram myself >> (it's >> >> > rather ugly), it actually came out of a study commissioned from a >> third >> >> >> >> Funny how everyone from Autodesk tells us they "dont agree" or "think >> >> it's ugly". But still they decide to use it. >> >> >> >> I remember when Discreet Logic was bought. Funny thing happened... the >> >> Logic went away. >> >> >> >> But Autodesk is not the only one to blame. It's the people who ran the >> >> Softimage company back in the late 90's. The battle was actually lost >> >> the year 2000 with the release of Softimage|XSI. Maya had gained so >> >> much popularity, and when Sumatra was finally released we were given a >> >> software that could only do Nurbs and only render with Mental Ray. It >> >> was totally useless and closed. Maya was the total opposite, useful >> >> and open. >> >> >> >> What we are seeing now is actually something that happened 12 years >> >> ago. The battle was lost already back then. My regret is only that I >> >> don't jump onto the Maya wagon back then, but stayed in Softimage|3D. >> >> I should have switched and learned MEL. >> >> >> >> Anyhow. >> >> >> >> As you were... >> >> >> >> /stefan >> >> >> >> >> >> -- >> >> stefan andersson - digital janitor - http://sanders3d.wordpress.com >> > >> > >> > >> > >> > -- >> > Andreas Byström >> > Lighting TD - Weta Digital >> > >> >> >> >> -- >> stefan andersson - digital janitor - http://sanders3d.wordpress.com >> >> >

