+1 for Jeff and Eric.

Softimage is, of the 3 AD 3D products, by far the best tool for a small or
medium shop.  Max seems to be good for solo performers or the places that
take the time to really engineer a pipeline for it.  Maya, as many here
have noted, is great in a large-scale industrial pipelined environment.

For the users, the UI and workflow of Soft is IMHO far superior, but let's
face it, there are a lot of quirks there as well, as in any large DCC app.

Andy Jones once noted that Softimage is the closest thing there is to a
"pipeline in a box," and it's a shame that AD doesn't play up that
strength.  It would allow both marketing and development to focus on
differentiating Softimage from Max and Maya without fear of cannibalizing
their user bases.

As a public company, AD is no doubt wary of making "forward-looking
statements," so I'm sure that some people there and on this list know more
than they can share with us.

The optimistic side of me (yes, there is one!) takes some comfort in one
possible interpretation of recent movements within AD:  the shuffling
around of dev staff is exactly what one would expect if AD were doing what
we all have wished for a long time.  It's plausible that they are finally
taking the plunge to build a new best-of-breed 3D environment (cloud-based
or not -- that's really irrelevant and becoming more so each day).

They have 3 apps, and regardless of our opinions of which is "better," each
has developed a brand image.   Max's is entry-level, light-duty, and
ubiquitous.  Maya's is industrial-strength, industry-standard, pro-grade.
Softimage's has evolved, like it or not, to be a secret weapon,
high-performance, insider's favorite.

Given those three, and the fact that no one would want AD to start selling
a *fourth* complete-solution 3D package under a new brand, which would you
pick as the brand you will use for a next-gen product?  It's obviously
Maya.  So I hope that putting Soft in Cory's basket, and adding the Soft
dev team to Maya's means that we can look forward to a new set of tools
with Maya's market force and Soft's design & workflow brought together.

Hopefully without Mental Ray, unless they can significantly change how it's
(not) integrated or supported properly in any product...

etm

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