while on the subject, what's the reason that xsi has always handled this case so poorly? a missing plugin would always render the scene non-functional but having xsi clean up and basically destroy the scene just because a plugin is missing or even a different version was installed isn't terrific.
On Sat, Sep 15, 2012 at 3:49 AM, Ben Rogall < [email protected]> wrote: > The original is here: > http://shaders.moederogall.**com/ <http://shaders.moederogall.com/> > > Haven't touched that page in a long time. > > Ben > > > On 9/14/2012 10:27 AM, Luc-Eric Rousseau wrote: > >> it sounds like it; the clsid probably changed in the process. I could >> find zbumb for xsi with google search.. it shouldn't be too hard >> >> On Fri, Sep 14, 2012 at 10:44 AM, Eric Thivierge <[email protected]> >> wrote: >> >>> If I remember correctly zbump was integrated as the default bump shader a >>> while back. Am I correct Luc-Eric? >>> >>> ------------------------------**-------------- >>> Eric Thivierge >>> http://www.ethivierge.com >>> >> > -- Andreas Byström Lighting TD - Weta Digital

