while on the subject, what's the reason that xsi has always handled this
case so poorly? a missing plugin would always render the scene
non-functional but having xsi clean up and basically destroy the scene just
because a plugin is missing or even a different version was installed isn't
terrific.





On Sat, Sep 15, 2012 at 3:49 AM, Ben Rogall <
[email protected]> wrote:

> The original is here:
> http://shaders.moederogall.**com/ <http://shaders.moederogall.com/>
>
> Haven't touched that page in a long time.
>
> Ben
>
>
> On 9/14/2012 10:27 AM, Luc-Eric Rousseau wrote:
>
>> it sounds like it; the clsid probably changed in the process.  I could
>> find zbumb for xsi with google search.. it shouldn't be too hard
>>
>> On Fri, Sep 14, 2012 at 10:44 AM, Eric Thivierge <[email protected]>
>> wrote:
>>
>>> If I remember correctly zbump was integrated as the default bump shader a
>>> while back. Am I correct Luc-Eric?
>>>
>>> ------------------------------**--------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>
>


-- 
Andreas Byström
Lighting TD - Weta Digital

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