Ohhh, you're using Guillaume's Polygon Islands to Particles script?
On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman <[email protected]> wrote: > Polygon islands don't have real centers. I assume you meant you have > several objects, one per island and you wish to orient those without > touching the existing point positions? Am I right? > > On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi <[email protected]> wrote: >> Is there any way to change a polygon island's center axis without moving the >> points on the attached instances? >> >> In the original geo, the points are oriented properly as are the original >> center points are pointing where I needed them, but since I am now using ICE >> to push them around, the particle points that are generated from the merged >> geo that the poly islands come from all orient global 0,0,0. Which was fine >> up until I was asked to constrain their orientation so that they Y axis is >> always pointed at the surface underneath. >> >> So they need to orient flat along the surface, like how they start out in >> example 1, example 2 shows what's happening as they fly away from the >> surface, their orientation does not stay flat. In example 3 you can see what >> happens when I orient the axis towards the globe's surface, they all flip. >> >> So I am a little stuck. After digging into the nodes I haven't found a place >> where I can make any changes to the orientation of the axis without the >> instances also flipping. >> >> Thoughts? >> >> Thanks, >> >> Eric >> >> >> -- >> Freelance 3D and VFX animator >>

