Ohhh, you're using Guillaume's Polygon Islands to Particles script?

On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman <[email protected]> wrote:
> Polygon islands don't have real centers. I assume you meant you have
> several objects, one per island and you wish to orient those without
> touching the existing point positions? Am I right?
>
> On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi <[email protected]> wrote:
>> Is there any way to change a polygon island's center axis without moving the
>> points on the attached instances?
>>
>> In the original geo, the points are oriented properly as are the original
>> center points are pointing where I needed them, but since I am now using ICE
>> to push them around, the particle points that are generated from the merged
>> geo that the poly islands come from all orient global 0,0,0. Which was fine
>> up until I was asked to constrain their orientation so that they Y axis is
>> always pointed at the surface underneath.
>>
>> So they need to orient flat along the surface, like how they start out in
>> example 1, example 2 shows what's happening as they fly away from the
>> surface, their orientation does not stay flat. In example 3 you can see what
>> happens when I orient the axis towards the globe's surface, they all flip.
>>
>> So I am a little stuck. After digging into the nodes I haven't found a place
>> where I can make any changes to the orientation of the axis without the
>> instances also flipping.
>>
>> Thoughts?
>>
>> Thanks,
>>
>> Eric
>>
>>
>> --
>> Freelance 3D and VFX animator
>>

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