If you're using polygon islands, then you're essentially doing deformations on 
a single mesh.  In which case the centers will not maintain alignment with each 
island because what you're seeing are not the centers of the islands, but 
temporary manipulators.  This is normal and expected behavior.

Your best option is to split each polygon island into it's own object so you 
can control them independently as objects.

If you insist on keeping them as polygon islands, a simple solution would be to 
create nulls to act as the centers of the polygon islands and assign the 
polygon islands to the nulls via an envelope.  You can then weight each vertex 
of each island 100% to it's assigned null.  Your ICE Tree would then push the 
nulls around and the islands would simply tag along for the ride.


Matt






From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Lampi
Sent: Tuesday, September 18, 2012 12:03 PM
To: [email protected]
Subject: Polygon Island orientation

Is there any way to change a polygon island's center axis without moving the 
points on the attached instances?

In the original geo, the points are oriented properly as are the original 
center points are pointing where I needed them, but since I am now using ICE to 
push them around, the particle points that are generated from the merged geo 
that the poly islands come from all orient global 0,0,0. Which was fine up 
until I was asked to constrain their orientation so that they Y axis is always 
pointed at the surface underneath.

So they need to orient flat along the surface, like how they start out in 
example 1, example 2 shows what's happening as they fly away from the surface, 
their orientation does not stay flat. In example 3 you can see what happens 
when I orient the axis towards the globe's surface, they all flip.

So I am a little stuck. After digging into the nodes I haven't found a place 
where I can make any changes to the orientation of the axis without the 
instances also flipping.

Thoughts?

Thanks,

Eric


--
Freelance 3D and VFX animator

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