Rendermap uses it's own virtual camera for rendering which is why the lens shaders are being ignored and why rendermap doesn't adhere to other stuff built into mental ray such as multi-core rendering.
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Kris Rivel Sent: Monday, September 24, 2012 12:48 PM To: Softimage List Subject: lens shaders for rendermapping Probably a long shot but...is it possible to have a lens shader like mia exposure work when rendermapping? Rendermap seems to ignore any lens shaders set for the pass...even when set to "overwrite camera lens shaders". Kris

