Rendermap uses it's own virtual camera for rendering which is why the lens 
shaders are being ignored and why rendermap doesn't adhere to other stuff built 
into mental ray such as multi-core rendering.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Kris Rivel
Sent: Monday, September 24, 2012 12:48 PM
To: Softimage List
Subject: lens shaders for rendermapping

Probably a long shot but...is it possible to have a lens shader like mia 
exposure work when rendermapping?  Rendermap seems to ignore any lens shaders 
set for the pass...even when set to "overwrite camera lens shaders".

Kris

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