But isn't Maya supposed to have over-reaching circles in all "areas of excellence"? :p
On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman <[email protected]> wrote: > Greg, you should realize that it takes a particle system to work at 23.976 > ;) > > > On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz <[email protected]>wrote: > >> "We bring the animation in Maya, but in Maya there is no custom FPS >> setting available" >> >> Wow is that true??? and this is the next generation app AD thinks is the >> strongest of the lot....LOL next thing you will tell me is that in maya >> you cant edit PPGs in multi mode ;) >> >> ------------------------------ >> *Greg Punchatz* >> *Sr. Creative Director* >> Janimation >> 214.823.7760 >> www.janimation.com >> On 9/26/2012 4:03 PM, Alok wrote: >> >> We have tracked and animated objects in Softimage at 23.98 fps. We bring >> the animation in Maya, but in Maya there is no custom FPS setting >> available. The closest is 24 FPS, so obviously the animation does not >> match. The only solution I can think is to quickly script to scale the >> FCurves. >> >> Does that seems to be the approach or is there anything else I can do >> differently. >> >> Any help much appreciated. >> >> Thanks. >> -- >> >> >> > > > -- > > > > > -=T=- >
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