But isn't Maya supposed to have over-reaching circles in all "areas of
excellence"? :p


On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman <[email protected]> wrote:

> Greg, you should realize that it takes a particle system to work at 23.976
> ;)
>
>
> On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz <[email protected]>wrote:
>
>>  "We bring the animation in Maya, but in Maya there is no custom FPS
>> setting available"
>>
>> Wow is that true??? and this is the next generation app AD thinks is the
>> strongest of the lot....LOL next thing you  will tell me is that in maya
>> you cant edit PPGs in multi mode ;)
>>
>>  ------------------------------
>> *Greg Punchatz*
>>  *Sr. Creative Director*
>> Janimation
>> 214.823.7760
>> www.janimation.com
>>  On 9/26/2012 4:03 PM, Alok wrote:
>>
>> We have tracked and animated objects in Softimage at 23.98 fps. We bring
>> the animation in Maya, but in Maya there is no custom FPS setting
>> available. The closest is 24 FPS, so obviously the animation does not
>> match. The only solution I can think is to quickly script to scale the
>> FCurves.
>>
>> Does that seems to be the approach or is there anything else I can do
>> differently.
>>
>> Any help much appreciated.
>>
>> Thanks.
>> --
>>
>>
>>
>
>
> --
>
>
>
>
> -=T=-
>

<<image/gif>>

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