Just click Save Preferences in File Menu. All current prefs values will be used as default.

On 27/09/2012 9:47 AM, Ben Beckett wrote:
While we are on this subject, does am one know how to force maya to open and have the scene prefs  all ready set at lets say 25fps not 24fps. its caused us some problems in the past. 

Ben

On 27 September 2012 14:35, Alok Gandhi <[email protected]> wrote:
I agree, personally I would stay with 24.00. But in this case it was clients requirement. We received the plates at 23.98 and delivery will be at 23.98.




On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller <[email protected]> wrote:
I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and export . Also motionblur in 3d and rendered motion vectors could behave strangely.
We had this in a recent project with nuke and si/Arnold .
But there was no time to investigate where the origin of the problems had been ...

-- 
christian keller
visual effects|direction


gesendet von meinem iDing

Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau <[email protected]>:

Ahaha same for 3DSMAX.

Oh and sot rue about the multi-ppg…grrrrrr! The comfort Softimage gives makes it so hard to switch to other DCC.

 

Now is it possible to do all this in Modo? ;)

 

 

From: [email protected] [mailto:[email protected]] On Behalf Of Greg Punchatz
Sent: 26 septembre 2012 17:12
To: [email protected]
Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem

 

"We bring the animation in Maya, but in Maya there is no custom FPS setting available"

Wow is that true??? and this is the next generation app AD thinks is the strongest of the lot....LOL next thing you  will tell me is that in maya you cant edit PPGs in multi mode ;)


Greg Punchatz

Sr. Creative Director
Janimation
214.823.7760
www.janimation.com

On 9/26/2012 4:03 PM, Alok wrote:

We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do differently.

Any help much appreciated.

Thanks.

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