I'm having a similar issue Paul. How did you pinpoint the corrupt scene
objects?

On Sat, Sep 3, 2011 at 7:52 AM, Paul Griswold <
[email protected]> wrote:

> Actually, corrupt objects turned out to be the problem.  Manny took a look
> at the scene and we found that just by hiding a few objects, the scene
> would suddenly render fine.
>
> The real weird part was - the corrupt objects caused all sorts of
> headaches when rendering with MR, but if I tried to render the scene using
> a certain 3rd party renderer, they rendered fine.
>
> Ah the joys of Mental Ray...
>
> Paul
>
>
> On Fri, Sep 2, 2011 at 5:20 PM, Olivier Jeannel 
> <[email protected]>wrote:
>
>> A complete shot on the dark here. But I once had weird behavior like that
>> with  a model having some of its centers with a scale of 0,0,0.
>> The object looked correct in viewport but it acted weirdly at rendertime.
>>
>> Overal, i guess the method here would be to delete one by one each object
>> until you find the corrupted one.
>>
>> Good luck, let us know.
>>
>> Olivier
>>
>> Envoyé de mon iPhone
>>
>> Le 2 sept. 2011 à 19:29, Paul Griswold <
>> [email protected]> a écrit :
>>
>> Man this is just plain weird.  Someone please explain this to me.
>>
>> As a test, I swtiched MR to raytracing for the primary rays.  Several
>> parts of my object has disappeared - as if it's been booleaned at render
>> time.
>>
>> I've checked and the normals are all facing the right direction.
>>
>> Also, some objects in the scene that are duplicates (CTRL-D) are 90%
>> missing - just a few polys on the bottom of the object show up.
>>
>> All the objects are surfaced with a simple Lambert.
>>
>> I'm baffled...
>>
>> Paul
>>
>>
>> On Fri, Sep 2, 2011 at 1:09 PM, Paul Griswold 
>> <<[email protected]>
>> [email protected]> wrote:
>>
>>> Thanks I'll give it a try.  Seems like something is very wrong here.
>>>
>>> I tried hiding one object in the model, then when I went to unhide it it
>>> shows that it's unhidden, but the object is totally gone.
>>>
>>> I may try merging the entire scene into a new scene and see what happens.
>>>
>>> Of course the project was due today.....
>>>
>>> Paul
>>>
>>>
>>> On Fri, Sep 2, 2011 at 1:01 PM, David Barosin < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> Hmm..just some general things to try.
>>>>
>>>>
>>>>    - Try in a new pass/partition
>>>>    - Import into a new scene and test.
>>>>    - Select all polygons and 'extract/keep polygons'  to make a
>>>>    duplicate
>>>>
>>>>
>>>> On Fri, Sep 2, 2011 at 12:53 PM, Paul Griswold 
>>>> <<[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> I have a model that I've imported into a scene that suddenly has
>>>>> stopped receiving shadows.  It's still casting shadows just fine.
>>>>>
>>>>> It's visibility options are correct, it's not part of any groups or
>>>>> partitions that might affect shadows.  Everything else in the scene
>>>>> receives shadows properly.
>>>>>
>>>>> I've tried applying a new surface, thinking the material was corrupt,
>>>>> same problem.
>>>>> I deleted it's material and let it use the default scene material -
>>>>> same problem.
>>>>>
>>>>> I've tried re-importing the object and the new version also refuses to
>>>>> receive shadows.
>>>>>
>>>>> The model was working fine until today.
>>>>>
>>>>> Anyone have a thought on why one model in an entire scene suddenly
>>>>> won't receive shadows?
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Paul
>>>>>
>>>>>
>>>>
>>>
>>
>

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