I'm having a similar issue Paul. How did you pinpoint the corrupt scene objects?
On Sat, Sep 3, 2011 at 7:52 AM, Paul Griswold < [email protected]> wrote: > Actually, corrupt objects turned out to be the problem. Manny took a look > at the scene and we found that just by hiding a few objects, the scene > would suddenly render fine. > > The real weird part was - the corrupt objects caused all sorts of > headaches when rendering with MR, but if I tried to render the scene using > a certain 3rd party renderer, they rendered fine. > > Ah the joys of Mental Ray... > > Paul > > > On Fri, Sep 2, 2011 at 5:20 PM, Olivier Jeannel > <[email protected]>wrote: > >> A complete shot on the dark here. But I once had weird behavior like that >> with a model having some of its centers with a scale of 0,0,0. >> The object looked correct in viewport but it acted weirdly at rendertime. >> >> Overal, i guess the method here would be to delete one by one each object >> until you find the corrupted one. >> >> Good luck, let us know. >> >> Olivier >> >> Envoyé de mon iPhone >> >> Le 2 sept. 2011 à 19:29, Paul Griswold < >> [email protected]> a écrit : >> >> Man this is just plain weird. Someone please explain this to me. >> >> As a test, I swtiched MR to raytracing for the primary rays. Several >> parts of my object has disappeared - as if it's been booleaned at render >> time. >> >> I've checked and the normals are all facing the right direction. >> >> Also, some objects in the scene that are duplicates (CTRL-D) are 90% >> missing - just a few polys on the bottom of the object show up. >> >> All the objects are surfaced with a simple Lambert. >> >> I'm baffled... >> >> Paul >> >> >> On Fri, Sep 2, 2011 at 1:09 PM, Paul Griswold >> <<[email protected]> >> [email protected]> wrote: >> >>> Thanks I'll give it a try. Seems like something is very wrong here. >>> >>> I tried hiding one object in the model, then when I went to unhide it it >>> shows that it's unhidden, but the object is totally gone. >>> >>> I may try merging the entire scene into a new scene and see what happens. >>> >>> Of course the project was due today..... >>> >>> Paul >>> >>> >>> On Fri, Sep 2, 2011 at 1:01 PM, David Barosin < <[email protected]> >>> [email protected]> wrote: >>> >>>> Hmm..just some general things to try. >>>> >>>> >>>> - Try in a new pass/partition >>>> - Import into a new scene and test. >>>> - Select all polygons and 'extract/keep polygons' to make a >>>> duplicate >>>> >>>> >>>> On Fri, Sep 2, 2011 at 12:53 PM, Paul Griswold >>>> <<[email protected]> >>>> [email protected]> wrote: >>>> >>>>> I have a model that I've imported into a scene that suddenly has >>>>> stopped receiving shadows. It's still casting shadows just fine. >>>>> >>>>> It's visibility options are correct, it's not part of any groups or >>>>> partitions that might affect shadows. Everything else in the scene >>>>> receives shadows properly. >>>>> >>>>> I've tried applying a new surface, thinking the material was corrupt, >>>>> same problem. >>>>> I deleted it's material and let it use the default scene material - >>>>> same problem. >>>>> >>>>> I've tried re-importing the object and the new version also refuses to >>>>> receive shadows. >>>>> >>>>> The model was working fine until today. >>>>> >>>>> Anyone have a thought on why one model in an entire scene suddenly >>>>> won't receive shadows? >>>>> >>>>> Thanks, >>>>> >>>>> Paul >>>>> >>>>> >>>> >>> >> >

