Chances are that's more the MR integration and the shared memory space than
MR itself being less fault tolerant than the other engine.
Mind, not that MRay is usually anything better than a gigantic pain in the
arse.

On Sat, Sep 3, 2011 at 9:52 PM, Paul Griswold <
[email protected]> wrote:

> Actually, corrupt objects turned out to be the problem.  Manny took a look
> at the scene and we found that just by hiding a few objects, the scene
> would suddenly render fine.
>
> The real weird part was - the corrupt objects caused all sorts of
> headaches when rendering with MR, but if I tried to render the scene using
> a certain 3rd party renderer, they rendered fine.
>
> Ah the joys of Mental Ray...
>
> Paul
>
>

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