I was having probems with this the other day as well, but I got it
working...... eventually.  I used the spawn on trigger, and just had to
make sure I specified the target pointcloud in the spawn ppg..
It was a bit finicky though.. I had to go back through the docs again, came
across the same pages, and only then did it work for me again.
Not sure what I was doing differently the first times...

I did read somewhere that the spawn on collision was not working when
spawning into new PC, but spawn on trigger was

But yep it works.

I was using it to pass multiple point clouds to maya for rendering,
unfortunately I can't find a way in Maya to assign multiple shaders to a
single cloud.. thus the need for multiple PC..

Adam

On Tue, Oct 2, 2012 at 4:22 AM, Simon Reeves <[email protected]> wrote:

> I want to do this, I had trouble doing it, so I checked the manual, and
> found that if I follow these instructions it still doesn't work... Anyone
> used this lately?
>
>
> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_behavior_SpawningICEParticles.htm,topicNumber=d30e278729,hash=WS0F5213CEFD3FD34D9EE1C81183C70926-0095
>
> I guess in the mean time I can manually test for collision and clone to a
> new cloud, that works fine!
>
>
>
> Simon Reeves
> Freelance 3D VFX Artist
>
> London, UK
> *email: [email protected]*
> *website: http://www.simonreeves.com*
> *
> *
>
>

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