I was having probems with this the other day as well, but I got it working...... eventually. I used the spawn on trigger, and just had to make sure I specified the target pointcloud in the spawn ppg.. It was a bit finicky though.. I had to go back through the docs again, came across the same pages, and only then did it work for me again. Not sure what I was doing differently the first times...
I did read somewhere that the spawn on collision was not working when spawning into new PC, but spawn on trigger was But yep it works. I was using it to pass multiple point clouds to maya for rendering, unfortunately I can't find a way in Maya to assign multiple shaders to a single cloud.. thus the need for multiple PC.. Adam On Tue, Oct 2, 2012 at 4:22 AM, Simon Reeves <[email protected]> wrote: > I want to do this, I had trouble doing it, so I checked the manual, and > found that if I follow these instructions it still doesn't work... Anyone > used this lately? > > > http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_behavior_SpawningICEParticles.htm,topicNumber=d30e278729,hash=WS0F5213CEFD3FD34D9EE1C81183C70926-0095 > > I guess in the mean time I can manually test for collision and clone to a > new cloud, that works fine! > > > > Simon Reeves > Freelance 3D VFX Artist > > London, UK > *email: [email protected]* > *website: http://www.simonreeves.com* > * > * > >

