So Spawn on collision not working? But trigger was... I did eventually go ahead and manually use clone, and steal some bits from spawn on collision getting directions to bounce etc.
Simon Reeves Freelance 3D VFX Artist London, UK *email: [email protected]* *website: http://www.simonreeves.com* * * On 10 October 2012 03:39, Adam Sale <[email protected]> wrote: > I was having probems with this the other day as well, but I got it > working...... eventually. I used the spawn on trigger, and just had to > make sure I specified the target pointcloud in the spawn ppg.. > It was a bit finicky though.. I had to go back through the docs again, > came across the same pages, and only then did it work for me again. > Not sure what I was doing differently the first times... > > I did read somewhere that the spawn on collision was not working when > spawning into new PC, but spawn on trigger was > > But yep it works. > > I was using it to pass multiple point clouds to maya for rendering, > unfortunately I can't find a way in Maya to assign multiple shaders to a > single cloud.. thus the need for multiple PC.. > > Adam > > On Tue, Oct 2, 2012 at 4:22 AM, Simon Reeves <[email protected]>wrote: > >> I want to do this, I had trouble doing it, so I checked the manual, and >> found that if I follow these instructions it still doesn't work... Anyone >> used this lately? >> >> >> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_behavior_SpawningICEParticles.htm,topicNumber=d30e278729,hash=WS0F5213CEFD3FD34D9EE1C81183C70926-0095 >> >> I guess in the mean time I can manually test for collision and clone to a >> new cloud, that works fine! >> >> >> >> Simon Reeves >> Freelance 3D VFX Artist >> >> London, UK >> *email: [email protected]* >> *website: http://www.simonreeves.com* >> * >> * >> >> >

