So Spawn on collision not working? But trigger was... I did eventually go
ahead and manually use clone, and steal some bits from spawn on collision
getting directions to bounce etc.




Simon Reeves
Freelance 3D VFX Artist

London, UK
*email: [email protected]*
*website: http://www.simonreeves.com*
*
*



On 10 October 2012 03:39, Adam Sale <[email protected]> wrote:

> I was having probems with this the other day as well, but I got it
> working...... eventually.  I used the spawn on trigger, and just had to
> make sure I specified the target pointcloud in the spawn ppg..
> It was a bit finicky though.. I had to go back through the docs again,
> came across the same pages, and only then did it work for me again.
> Not sure what I was doing differently the first times...
>
> I did read somewhere that the spawn on collision was not working when
> spawning into new PC, but spawn on trigger was
>
> But yep it works.
>
> I was using it to pass multiple point clouds to maya for rendering,
> unfortunately I can't find a way in Maya to assign multiple shaders to a
> single cloud.. thus the need for multiple PC..
>
> Adam
>
> On Tue, Oct 2, 2012 at 4:22 AM, Simon Reeves <[email protected]>wrote:
>
>> I want to do this, I had trouble doing it, so I checked the manual, and
>> found that if I follow these instructions it still doesn't work... Anyone
>> used this lately?
>>
>>
>> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_behavior_SpawningICEParticles.htm,topicNumber=d30e278729,hash=WS0F5213CEFD3FD34D9EE1C81183C70926-0095
>>
>> I guess in the mean time I can manually test for collision and clone to a
>> new cloud, that works fine!
>>
>>
>>
>> Simon Reeves
>> Freelance 3D VFX Artist
>>
>> London, UK
>> *email: [email protected]*
>> *website: http://www.simonreeves.com*
>> *
>> *
>>
>>
>

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