If you get your naming conventions right i'm sure you could whip up a
photoshop macro to automate the process of combining and resaving fairly
painlessly...


On Monday, 15 October 2012, Chris Marshall <[email protected]>
wrote:
> right. The reason it's on the camera is I wanted it to be a global effect
on a load of materials that were already set up. It was the easiest way.
> No worries, I'll just work my way through and rendermap each with the AO.
It's just a hassle to then photoshop all of them as well.
>
>
> On 15 October 2012 14:31, James De Colling <[email protected]>
wrote:
>>
>> on camera? as far as I know camera / lens shaders wont work with
rendermap. hence why things like photographic exposure etc wont rendermap
>>
>> On Monday, October 15, 2012, Chris Marshall wrote:
>>>
>>> Thanks but I have no idea how to compute the AO in ICE!? Also,James,
I'm not sure what you're suggesting? My AO is set on the camera. i don't
want to go through each material and re-apply it as that's a big headache.
>>>
>>> On 15 October 2012 06:22, Leonard Koch <[email protected]> wrote:
>>>>
>>>> I recently solved this by computing AO in ice and using that vertex
map in the rendertree which put the AO directly in the color map and was
also a lot faster. It's resolution dependant of course, but a bit of simple
laplacian smoothing goes a long way.
>>>>
>>>> On Oct 12, 2012 5:43 PM, "Chris Marshall" <[email protected]>
wrote:
>>>>>
>>>>> Hello,
>>>>> Haven't done much rendermap stuff before, but we're outputting some
assets for a game engine. It appears that to render ambient occlusion into
the rendered texture map, it has to be done as a separate pass then
photoshopped together? As I have quite a few objects to generate these maps
for, this is doubling my workload. Is there a way around this and render
the AO in with the Surface Colour and Illumination map, or am I approaching
this in the wrong way?
>>>>> Thanks
>>>>> Chris
>>>
>>>
>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>

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