I thought the interface argument was valid before they did the rebuild.... does it still feel so bad to those that are not used to it? Personally I like it a lot, but then I originally started learning 3D in Blender :/
/Thomas Gerbrand Nel <[email protected]> hat am 17. Oktober 2012 um 13:23 geschrieben: > I forgot about the free momentum 1 and the free implosia over at rray.de > For this job, those did the trick. > Thanks for the advice. > oh and Stefan... Blender... Really?? > No one has time to learn that interface, I would rather erase my memory and > learn the zbrush interface again, before I try and do something more than > import/export in blender. (I’m kidding of course before this starts a flame > war.) > > G > On 2012/10/17 01:22 AM, Adam Sale wrote: > > > > momentum and implosia... done.. > > You can break up with ICE > > http://vimeo.com/28138992 <http://vimeo.com/28138992> > > > > but you will need to extract the islands individually to run with > > vanilla bullet rbds.. > > And ICE shatter has issues with complex shapes, lots of concavities. > > > > Which is where Implosia shines. > > > > The default shattering with momentum is ok, but pales next to IFX > > the two plugins should really become one, so interdependent they are. > > > > Andy Moorer has this ICE plug thats pretty cool > > > > Emit SRT Matched Instances > > > > http://andy.moonbase.net/downloads <http://andy.moonbase.net/downloads> > > > > could provide useful for you... > > > > Adam > > > > > > > > On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson <[email protected] > > <mailto:[email protected]> > wrote: > > > > > The hours you spend on trying to get that to work you could have > > > > > spent > > > on buying a Momentum or ImplosiaFX license :) > > > > > > Here are two things you can do. > > > > > > 1.) Brute force method > > > But you can break up the mesh with ice and then freeze the geo, and > > > then extract the pieces. Then use those to simulate. > > > > > > 2.) OpenSource > > > Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs > > > <http://www.youtube.com/watch?v=IV0j4h2zERs> > > > > > > I would chose Option 2, but that's me... :) > > > > > > best regards > > > stefan andersson > > > > > > > > > On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel < > > > [email protected] <mailto:[email protected]> > wrote: > > > > Hey guys > > > > I know you can do RDB in ice using particles, but I want to > > > > fracture and > > > > simulate chunks breaking apart. > > > > I know Momentum does this with two buttons, but I don't own that > > > > yet, and > > > > this is a small job so I cant spend half my budget on software. > > > > Can this be done with "out of the box" softimage in ICE? > > > > It seems like it should be a walk in the park, but I'm pretty > > > > stumped with > > > > how to start. > > > > Up until now I've always done this kind of stuff with the normal > > > > non-ICE RDB > > > > in soft, but I'd like to try it in ICE if possible > > > > Thanks > > > > G > > > > > > > > > -- > > > stefan andersson - digital janitor - http://sanders3d.wordpress.com > > > <http://sanders3d.wordpress.com> > > > > > > > No virus found in this message. > > Checked by AVG - www.avg.com <http://www.avg.com> > > Version: 2013.0.2741 / Virus Database: 2614/5835 - Release Date: > > 10/16/12 > > > > >

