I thought the interface argument was valid before they did the rebuild.... does
it still feel so bad to those that are not used to it?
Personally I like it a lot, but then I originally started learning 3D in Blender
:/

/Thomas


Gerbrand Nel <[email protected]> hat am 17. Oktober 2012 um 13:23
geschrieben:

>  I forgot about the free momentum 1 and the free implosia over at rray.de
>  For this job, those did the trick.
>  Thanks for the advice.
>  oh and Stefan... Blender... Really??
>  No one has time to learn that interface, I would rather erase my memory and
> learn the zbrush interface again, before I try and do something more than
> import/export in blender. (I’m kidding of course before this starts a flame
> war.)
> 
>  G
>  On 2012/10/17 01:22 AM, Adam Sale wrote:
> 
>      > > momentum and implosia... done..
> >      You can break up with ICE
> >      http://vimeo.com/28138992 <http://vimeo.com/28138992>
> > 
> >      but you will need to extract the islands individually to run with
> > vanilla bullet rbds..
> >      And ICE shatter has issues with complex shapes, lots of concavities.
> > 
> >      Which is where Implosia shines.
> > 
> >      The default shattering with momentum is ok, but pales next to IFX
> >      the two plugins should really become one, so interdependent they are.
> > 
> >      Andy Moorer has this ICE plug thats pretty cool
> > 
> >      Emit SRT Matched Instances
> > 
> >      http://andy.moonbase.net/downloads <http://andy.moonbase.net/downloads>
> > 
> >      could provide useful for you...
> > 
> >      Adam
> > 
> > 
> > 
> >      On Tue, Oct 16, 2012 at 12:56 PM, Stefan Andersson <[email protected]
> > <mailto:[email protected]> > wrote:
> >       > > > The hours you spend on trying to get that to work you could have
> >       > > > spent
> > >       on buying a Momentum or ImplosiaFX license :)
> > > 
> > >       Here are two things you can do.
> > > 
> > >       1.) Brute force method
> > >       But you can break up the mesh with ice and then freeze the geo, and
> > >       then extract the pieces. Then use those to simulate.
> > > 
> > >       2.) OpenSource
> > >       Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs
> > > <http://www.youtube.com/watch?v=IV0j4h2zERs>
> > > 
> > >       I would chose Option 2, but that's me... :)
> > > 
> > >       best regards
> > >       stefan andersson
> > > 
> > > 
> > >       On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel <
> > > [email protected] <mailto:[email protected]> > wrote:
> > >       > Hey guys
> > >       > I know you can do RDB in ice using particles, but I want to
> > >       > fracture and
> > >       > simulate chunks breaking apart.
> > >       > I know Momentum does this with two buttons, but I don't own that
> > >       > yet, and
> > >       > this is a small job so I cant spend half my budget on software.
> > >       > Can this be done with "out of the box" softimage in ICE?
> > >       > It seems like it should be a walk in the park, but I'm pretty
> > >       > stumped with
> > >       > how to start.
> > >       > Up until now I've always done this kind of stuff with the normal
> > >       > non-ICE RDB
> > >       > in soft, but I'd like to try it in ICE if possible
> > >       > Thanks
> > >       > G
> > > 
> > > 
> > >       --
> > >       stefan andersson - digital janitor - http://sanders3d.wordpress.com
> > > <http://sanders3d.wordpress.com>
> > >      > > 
> >      No virus found in this message.
> >      Checked by AVG - www.avg.com <http://www.avg.com>
> >      Version: 2013.0.2741 / Virus Database: 2614/5835 - Release Date:
> > 10/16/12
> > 
> >  > 

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