For a much more simple example (I guess), is to open up the sample scene
Deformation_Push_with_Weightmap.scn.
Just unplugg the weightmap in the ice tree to make a standard push operator.
Don't know how it handles open edges tho.

/Jens

On Thu, Oct 18, 2012 at 11:58 AM, Szabolcs Matefy <[email protected]>wrote:

> Hey folks…I am not a big ICE dude, not a math dude, and I’m stuck. I made
> a compound (dissecting the Apply thickness compound) to create the move
> normal stuff (that freaking works in Max, but I haven’t seen anything close
> in XSI yet), but I’ve got a problem…****
>
> ** **
>
> So,****
>
> ** **
>
> The problems are:****
>
> ** **
>
> **1.       **The move normal should move the vertices along their normal,
> and the distance between the deformed polygons surface and the original
> must be even, and uniform. So, the distance between the undeformed and
> deformed polygons are the same across the model. This compound does it,
> more or less. The main issue is visible in the attached scene. There is a
> geometry, with open edges. The compound seems to fail when moving along the
> open edges normal…If one could take a look at this compound, and gave me a
> slap where I did the mistake, I’d be really grateful…****
>
> **2.       **Is it possible to use this compound on selected polygons
> only?****
>
> ** **
>
> ** **
>
> Cheers****
>
> ** **
>
> ** **
>
> Szabolcs****
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-- 
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>

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