For a much more simple example (I guess), is to open up the sample scene Deformation_Push_with_Weightmap.scn. Just unplugg the weightmap in the ice tree to make a standard push operator. Don't know how it handles open edges tho.
/Jens On Thu, Oct 18, 2012 at 11:58 AM, Szabolcs Matefy <[email protected]>wrote: > Hey folks…I am not a big ICE dude, not a math dude, and I’m stuck. I made > a compound (dissecting the Apply thickness compound) to create the move > normal stuff (that freaking works in Max, but I haven’t seen anything close > in XSI yet), but I’ve got a problem…**** > > ** ** > > So,**** > > ** ** > > The problems are:**** > > ** ** > > **1. **The move normal should move the vertices along their normal, > and the distance between the deformed polygons surface and the original > must be even, and uniform. So, the distance between the undeformed and > deformed polygons are the same across the model. This compound does it, > more or less. The main issue is visible in the attached scene. There is a > geometry, with open edges. The compound seems to fail when moving along the > open edges normal…If one could take a look at this compound, and gave me a > slap where I did the mistake, I’d be really grateful…**** > > **2. **Is it possible to use this compound on selected polygons > only?**** > > ** ** > > ** ** > > Cheers**** > > ** ** > > ** ** > > Szabolcs**** > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

