Unfortunately push is purely translates the vertices along their normal, resulting a puffier mesh...I need to maintain the polygon angles...
From: [email protected] [mailto:[email protected]] On Behalf Of Jens Lindgren Sent: Thursday, October 18, 2012 1:09 PM To: [email protected] Subject: Re: ICE move normal question. For a much more simple example (I guess), is to open up the sample scene Deformation_Push_with_Weightmap.scn. Just unplugg the weightmap in the ice tree to make a standard push operator. Don't know how it handles open edges tho. /Jens On Thu, Oct 18, 2012 at 11:58 AM, Szabolcs Matefy <[email protected]> wrote: Hey folks...I am not a big ICE dude, not a math dude, and I'm stuck. I made a compound (dissecting the Apply thickness compound) to create the move normal stuff (that freaking works in Max, but I haven't seen anything close in XSI yet), but I've got a problem... So, The problems are: 1. The move normal should move the vertices along their normal, and the distance between the deformed polygons surface and the original must be even, and uniform. So, the distance between the undeformed and deformed polygons are the same across the model. This compound does it, more or less. The main issue is visible in the attached scene. There is a geometry, with open edges. The compound seems to fail when moving along the open edges normal...If one could take a look at this compound, and gave me a slap where I did the mistake, I'd be really grateful... 2. Is it possible to use this compound on selected polygons only? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

