You could use a very rigid phase, and use that to advect the geo. Just thinking 
out loud - I haven't actually tried this.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Gustavo Eggert 
Boehs
Sent: Thursday, October 18, 2012 01:19 PM
To: [email protected]
Subject: Re: flood simulation

One can make water collide and interact against particle RBDs but not whole 
objects. Maybe if one can voxelize one object into particles and cluster them 
together in some way... dont know if it is possible...

I wonder if Thiago still checks this list once in a while...

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