You could use a very rigid phase, and use that to advect the geo. Just thinking out loud - I haven't actually tried this.
gray From: [email protected] [mailto:[email protected]] On Behalf Of Gustavo Eggert Boehs Sent: Thursday, October 18, 2012 01:19 PM To: [email protected] Subject: Re: flood simulation One can make water collide and interact against particle RBDs but not whole objects. Maybe if one can voxelize one object into particles and cluster them together in some way... dont know if it is possible... I wonder if Thiago still checks this list once in a while...
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