I've never had a chance to try it, but if I can get it and install it I
will support you with feedback and videos from my tests.

Its a great plug and better yet in conjunction with emFluid.

Keep the good work, please.

Mário Domingos

www.mariodomingos.com


Sent from my super iPhone


On 29/10/2012, at 13:22, Schoenberger <[email protected]> wrote:

 Hi

Due to the poorly feedback I have decided to send new versions of the
shader to an internal list of testers.
If you have done some work with the shaders, send me some informations
about it and you are in.
You post something in my forum or
http://www.binaryalchemy.de/forum/viewforum.php?f=18
 End of last week I have started to send the new version to companies .


 I have not decided about the future of the fluid and other shaders.
 I thought nothing is easier than to send a reply with some information or
with some work.
As this does not work for any of my shader packages no matter how I state
it on my website,
I will probably change my way of offering shaders for free.
I have better to do in my free time than to work for nothing (I do not mean
any money. Community. "tit for tat")
I did not got enough responses from commercial companies to turn it into a
commercial project.
(also includes that no production examples mean no publicity for new
customers)


If sending replies voluntary does not work, I thinking of forcing it.
Perhaps I will only make all shaders available to registred customers only.
To get registered, you need someone already on the list to invite you with
some work.
Or for every reply I get, I open 2 new puplic seats in the registration
list.
Or a limit. If I get 20 reponses, the new shader version is available for
download.
Anyway, no matter what I decide, a download without any kind
of registration is not my favorite right now.

Also, people seem to forget the future. Yes, my shader is done, I donwnload
it, fine.
But what about new shaders, for example I have a stack of papers written
with specs and features for a new volume shader version.
(Viewport preview, GI, less memory, better details, Arnold, caching,  ...)
It is kept in my drawer for years now.



PS:
I have worked a few years in a commercial and visualisation departement as
Shading&Lighting TD.
You could tell the company name and what type of project you are working on.
How do you create your showreel? How does Maya/Softimage/Houdini create
their showreel?
Commercials are usually free to view after a month. Some of them are
available on your company site, on the customers site or even on youtube.
If I had a shot of a finished vfx movie production, I was able to use my
particle sim on the showreel without any vfx background.
You can tell me to keep it confidential, or only to keep it confidential
until the release....
If you think it will be available at some time (e.g. feature film) send me
a name.

Don't tell me it is not possible at all. In my small list of replies during
the last 10 years, I had even large blockbusters from companies like ILM.
They did not send me final images, they just described it and I was able to
get it from the trailers once it was out or bought a DVD later.


PPS:  The issue I have is known to a lot of developers.
So the next time you work with any new tool/feature and think "wow, that's
nice/fun/looks good", also think of sending something back.


Holger Schönberger
Binary Alchemy - digital materialization

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