Hi Everyone

Some of you started to post some links to fluid/volume examples in my forum 
thread, many thanks. I got more replies than in the
whole year the shader exists.

@Sandy: I can certainly dig some Zambezia frames out if you would like some?
Of course. :-) Or I will check the trailer. Or you can simply tell me some 
shots so I can find them when I view the movie.



@Peter:
 |> Just a suggestion – how about forcing some goodwill, by offering the tools 
with a temp license –
 |> and the possibility to convert into a permanent license only after 
reception of a feedback mail with
 |> included image?
Could be working.


@Olivier:
 |> In some case, a user (ahem, me...), urgely needs to download some of your 
BAshaders for some work
 |> he has to deliver the day after (typicaly the clients needs to see a cloud 
or some emfluid smoke, etc.)
 |>  If I have to wait some kind of authorizations or "friend" invitation, it's 
awfull, I'm already dead.
 |> So, couldn't there be some (symbolic) quick paying access ? I mean, I have 
no friends, I'm in a hurry, and I can pay ...
But if you "urgently" want to buy it, then you know the shader already, what it 
is capable of.
You know productions which have used them. Perhaps you are a freelancer who has 
worked with the shader before.
You would not buy anything you don't know. If you wouldn't know anything about 
the shader, you would ask for a trial.
And if you were a new customer, you wouldn't see anything as there are no 
production examples.
Note: License generation is not an automated web form anyway, so "I need the 
shader in an hour" is not possible anyway.
But I understand you and in in some cases you are right, perhaps I could create 
an automated trial license generator for a 2 day
license.


@Daniel:
 |> Let me also say, Im sure if you put a Donate button up on your site, I 
would hope alot of people would stick
 |> donations your way for your hard work. i for one would.
If they do not even have 10 minutes for sending an email with some information, 
why would I think that someone would pay which is
worth a lot of hours of paid work? And what about companies with many 
employees? The Artists/Freelancer in the company downloads it.
Then he tries and uses it. And perhaps he reminds himself about informing the 
supervisor, producer, accounting.
And most of all, I need feedback, I need examples to improve and finish the 
shader. Once it is completed, then I can just close the
package and sell it.


And a word about NDA work:
There are news outside on which project your company is working. And if not, I 
can check half a year later.
An example when I started on the volume shaders: I only got "I am creating a 
shot with a very long stream of fire falling down".
And I was able to track the shot to a spaceship falling down in Alien vs. 
Predator (release 2004).
So I got everything:
1. Country/Company the shader is used.
2. What kind of production (feature/ commercial/ animation/ games)
3. What kind of shots are produced (fire, smoke, explosion, ...)
4. The final shot.


About a commercial release:
It was planed to create a new bunch of shaders for volumes and then sell them 
as a package.
Right now there are not enough shaders for this package.
But it would be possible to implement licensing.  It would be a per artist 
license. Rendering for free.
So you could order the package although it does not yet include all shaders. 
The price would be less than 1000 EURO.

But still, this would require that I have enough examples to sell the shader. 
It has to be production proven.
 
 
cheers,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night



________________________________

From: [email protected] [ 
<mailto:[email protected]>
mailto:[email protected]] On Behalf Of Sandy Sutherland
Sent: Tuesday, October 30, 2012 12:42 PM
To: [email protected]; Morten Bartholdy
Subject: RE: BA Fluid Shader


I must admit I am very guilty of this - extremely sorry Holger, as one who very 
much values your expertise as we also use RR I
should have known better.  I think part of the problem is the stuff we work on 
has to wait for permission from certain parties
before we can release frames, so when it gets to that level - we tend to forget 
about you, and I think because the BA stuff has
pretty much become the de-facto standard install after Softimage itself.  One 
way to get round it is to do as someone suggested -
make the shaders run on a time period until you have some pretty image in hand? 
Don't know how easy that is for you to do or....

I can certainly dig some Zambezia frames out if you would like some?  As there 
is a bunch of marketing material out and about for
that now - in fact it has been on circuit in Germany already.

Cheers

S.


                                                              
Sandy Sutherland < <mailto:[email protected]> 
mailto:[email protected]>  | Technical Supervisor
________________________________

From: [email protected] 
[[email protected]] on behalf of Eric Thivierge
[[email protected]]
Sent: 30 October 2012 12:41
To: Morten Bartholdy; [email protected]
Subject: Re: BA Fluid Shader


Just chiming in with some support for Holger. I don't do surfacing, rendering, 
compositing, etc. So I have no real way to give
feedback on stuff I don't use.

However, as someone who's contributed to the community with commercial and 
non-commercial plug-ins I can say that feedback, notes on
projects that use the plug-in, and also customer quotes for marketing are 
essential to keeping the development and contributions
coming.

Take the few minutes to give a little back. It's greatly appreciated.

--------------------------------------------
Eric Thivierge
 <http://www.ethivierge.com> http://www.ethivierge.com


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