Maybe Steven - but our animators were on horrible deadlines at that time so 
could not spare the time to re-open scenes, we had to take a decision to stick 
with it and the relative unknown or drop them and work around it.  I must say 
doing it without ref models has been better in some ways, we are on such tight 
deadlines here that departments are running concurrently - we had rigging still 
deep in dev work when full on animation started, so had no good testing period 
and had big changes on rigs that would have given the animators more than grey 
hairs if they had suddenly had a reference update that broke a lot of things.  
In fact they most likely would have lynched me - LOL!  So we have some nice 
tools that do updating  - Simon had a big part in the start of those tools.

S.


Sandy Sutherland<mailto:[email protected]> | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
<http://triggerfish.co.za/en>
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
<http://www.facebook.com/triggerfishanimation>

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 <http://www.twitter.com/triggerfishza>
________________________________
From: [email protected] 
[[email protected]] on behalf of Steven Caron 
[[email protected]]
Sent: 08 November 2012 08:42
To: [email protected]
Subject: Re: Multiple Deltas

saying no to animation layers entirely with referenced models is a bit too 
harsh. as long as you stay away from nested models or nested references its 
pretty stable. and as long as you check your work by re opening the scene you 
saved you can avoid the grief.

s


On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland 
<[email protected]<mailto:[email protected]>> 
wrote:
Certainly - we also found animation layers + ref models to be a big no-no - but 
we are also still on 2011.5 - not sure if there was anything done in that 
regard in 2012 or 2013+

Reply via email to