Maybe Steven - but our animators were on horrible deadlines at that time so could not spare the time to re-open scenes, we had to take a decision to stick with it and the relative unknown or drop them and work around it. I must say doing it without ref models has been better in some ways, we are on such tight deadlines here that departments are running concurrently - we had rigging still deep in dev work when full on animation started, so had no good testing period and had big changes on rigs that would have given the animators more than grey hairs if they had suddenly had a reference update that broke a lot of things. In fact they most likely would have lynched me - LOL! So we have some nice tools that do updating - Simon had a big part in the start of those tools.
S. Sandy Sutherland<mailto:[email protected]> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: [email protected] [[email protected]] on behalf of Steven Caron [[email protected]] Sent: 08 November 2012 08:42 To: [email protected] Subject: Re: Multiple Deltas saying no to animation layers entirely with referenced models is a bit too harsh. as long as you stay away from nested models or nested references its pretty stable. and as long as you check your work by re opening the scene you saved you can avoid the grief. s On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland <[email protected]<mailto:[email protected]>> wrote: Certainly - we also found animation layers + ref models to be a big no-no - but we are also still on 2011.5 - not sure if there was anything done in that regard in 2012 or 2013+

