i haven't used nested models with animation layers since 2010 so i am glad
to hear things have improved, but i remember a developer, yanick pomerlau i
believe, who told me that the mixer is only stored in the first delta in a
hierarchy like you describe. so if you have controls in multiple model
spaces and you set keys on them they go in the correct deltas, but if you
put animation layers on them they go into the the first one. that alone
makes me very weary. animation layers disappearing, old ones returning were
our experience, and channels completely missing. once it started to go to
shit it was hard to correct. we had the setup you describe and almost over
night once we switched issues just went away. :)


On Wed, Nov 7, 2012 at 10:46 PM, Raffaele Fragapane <
[email protected]> wrote:

> Actually we use nested models with layers and have had good results (with
> a couple minor fixes here and there in QFEs though) in 2012, and decent but
> with some pipeline patching in 2011.
> Nested references are a recipe for disaster, but one deep models under the
> reference model actually, more often than not, save your arse and allow for
> better filtering and customization of the deltas than one gimongous one
> where you'll need to save everything together for geo, deformers, animation
> controls and additional data.
>
>
> On Thu, Nov 8, 2012 at 5:42 PM, Steven Caron <[email protected]> wrote:
>
>> saying no to animation layers entirely with referenced models is a bit
>> too harsh. as long as you stay away from nested models or nested references
>> its pretty stable. and as long as you check your work by re opening the
>> scene you saved you can avoid the grief.
>>
>> s
>>
>>
>> On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland <
>> [email protected]> wrote:
>>
>>>  Certainly - we also found animation layers + ref models to be a big
>>> no-no - but we are also still on 2011.5 - not sure if there was anything
>>> done in that regard in 2012 or 2013+
>>>
>>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>

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