Hey all,

A while ago I asked how to assign random attributes to polygon islands and
I've recently revisited that task and used a couple of methods using the
get array minimum technique.

Currently I'm just assigning purely random values using a random value node
which has my custom poly island indices plugged into it.  What I'd like to
do is find a way to drive each islands value via a worley noise or
turbulise node so I can get a more patterned, less random change to the
values from island to island.  The issue is finding a way to sample the
noise at one point for each island and I'm not sure how to go about that.

If you have any ideas or could point me to something I'd love to hear from
you.

Cheers.

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