Dive inside the turbulence compound and replace any instances of
pointposition with polygonposition. Also, swap polygonindex for point ID.


On Sat, Nov 10, 2012 at 12:21 AM, Simon van de Lagemaat <
[email protected]> wrote:

> Hey all,
>
> A while ago I asked how to assign random attributes to polygon islands and
> I've recently revisited that task and used a couple of methods using the
> get array minimum technique.
>
> Currently I'm just assigning purely random values using a random value
> node which has my custom poly island indices plugged into it.  What I'd
> like to do is find a way to drive each islands value via a worley noise or
> turbulise node so I can get a more patterned, less random change to the
> values from island to island.  The issue is finding a way to sample the
> noise at one point for each island and I'm not sure how to go about that.
>
> If you have any ideas or could point me to something I'd love to hear from
> you.
>
> Cheers.
>

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