Dive inside the turbulence compound and replace any instances of pointposition with polygonposition. Also, swap polygonindex for point ID.
On Sat, Nov 10, 2012 at 12:21 AM, Simon van de Lagemaat < [email protected]> wrote: > Hey all, > > A while ago I asked how to assign random attributes to polygon islands and > I've recently revisited that task and used a couple of methods using the > get array minimum technique. > > Currently I'm just assigning purely random values using a random value > node which has my custom poly island indices plugged into it. What I'd > like to do is find a way to drive each islands value via a worley noise or > turbulise node so I can get a more patterned, less random change to the > values from island to island. The issue is finding a way to sample the > noise at one point for each island and I'm not sure how to go about that. > > If you have any ideas or could point me to something I'd love to hear from > you. > > Cheers. >

