>.< Looks like someone beat me to it! Sorry for the repeat info
On Tue, Nov 13, 2012 at 1:55 PM, Milady Bridges <[email protected]>wrote: > I'm not sure I understand your question clearly. If you have a > strandPosition array, and you find the closest location of each > strandPosition to the surface that has your weightmap property, then grab > the value of your weightmap at that location, it should return an array. > You can use that array to manipulate your strandSize. > > > On Tue, Nov 13, 2012 at 1:10 PM, Matt Waltrip <[email protected]>wrote: > >> Hi all >> >> I have made strands in ice which are moving across a surface by setting >> strandPosition arrays and all. >> >> I would like to have the strand data thickness determined by a weightmap >> on the surface. But I can't figure out getting a weight closest to each >> strand point from the surface into an array like StrandSize. >> >> Does anyone have any suggestions? Still new to this. >> >> Also is there a way to export strands as geometry into maya? >> >> Thanks >> Matt >> > >

