>.<  Looks like someone beat me to it!  Sorry for the repeat info

On Tue, Nov 13, 2012 at 1:55 PM, Milady Bridges <[email protected]>wrote:

> I'm not sure I understand your question clearly.  If you have a
> strandPosition array, and you find the closest location of each
> strandPosition to the surface that has your weightmap property, then grab
> the value of your weightmap at that location, it should return an array.
> You can use that array to manipulate your strandSize.
>
>
> On Tue, Nov 13, 2012 at 1:10 PM, Matt Waltrip <[email protected]>wrote:
>
>> Hi all
>>
>> I have made strands in ice which are moving across a surface by setting
>> strandPosition arrays and all.
>>
>> I would like to have the strand data thickness determined by a weightmap
>> on the surface. But I can't figure out getting a weight closest to each
>> strand point from the surface into an array like StrandSize.
>>
>> Does anyone have any suggestions? Still new to this.
>>
>> Also is there a way to export strands as geometry into maya?
>>
>> Thanks
>> Matt
>>
>
>

Reply via email to