Instead of passing the particle position in your get closest location
node, pass your strand position. It will return you a location per point
of your strand position. You can then manipulate your data as desired
and write the proper value in your strand size.
For transferring strands into Maya, you can use the Alembic
implementation of Exocortex. Otherwise, you can convert your strand into
mesh using ICE modeling and export a geometry. If you need it to be
animated, you're then going to have to point cache it using a format
that Maya can read.
-Mathieu
Matt Waltrip wrote:
Hi all
I have made strands in ice which are moving across a surface by
setting strandPosition arrays and all.
I would like to have the strand data thickness determined by a
weightmap on the surface. But I can't figure out getting a weight
closest to each strand point from the surface into an array like
StrandSize.
Does anyone have any suggestions? Still new to this.
Also is there a way to export strands as geometry into maya?
Thanks
Matt