"Extract" From: [email protected] [mailto:[email protected]] On Behalf Of Grahame Fuller Sent: Wednesday, November 14, 2012 11:07 AM To: [email protected] Subject: RE: Softimage 2012/2013 UV transfer question
Before going the export to OBJ route, you can try one of the Create > Poly Mesh > Extart Polygons commands. gray From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Matt Morris Sent: Wednesday, November 14, 2012 08:24 AM To: [email protected]<mailto:[email protected]> Subject: Re: Softimage 2012/2013 UV transfer question As long as the points are in the same place shouldn't have any problems - its worked for me on a recent character that was being textured and rigged at the same time. On 14 November 2012 13:00, Sandy Sutherland <[email protected]<mailto:[email protected]>> wrote: Thanks Matt - will try it out, do you think it will work with the usual problem areas like around the mouth and eye areas? Gator in 2011.5 never reall works, you pretty much have to go and sort out the overlapping areas afterwards. S. Sandy Sutherland<mailto:[email protected]> | Technical Supervisor <http://triggerfish.co.za/en> <http://triggerfish.co.za/en> ________________________________ From: [email protected] [[email protected]] on behalf of Matt Morris [[email protected]] Sent: 14 November 2012 14:44 To: [email protected] Subject: Re: Softimage 2012/2013 UV transfer question<http://triggerfish.co.za/en> In the gator options check the uv settings - if you use the by vertex method rather than smoothed surface and preserve property discontinuities the uvs should be usable. <http://triggerfish.co.za/en> On 14 November 2012 09:12, Sandy Sutherland <[email protected]> wrote:<http://triggerfish.co.za/en> Hi all - forgive me for this noob question, but we have stayed with 2011.5 for our current nearly done feature film and I have not spent much time in 2012 or 2013 - so... was wondering. To get round a possible dodgy/corrupt mesh thing we normaly do an OBJ export then re-import and it nicely re-orders things. BUT obviously then any UV work tends to be a bit trashed by this, and Gator being what it is can only do so much to get back to where you were. Are there any tools in 2012 and 2013 that might help in this regard? Sorry if it is plainly obvious in the docs for these as I have also not had much time to check those out either. many thanks Sandy<http://triggerfish.co.za/en> Sandy Sutherland | Technical Supervisor <http://triggerfish.co.za/en> <http://triggerfish.co.za/en> -- www.matinai.com<http://triggerfish.co.za/en> -- www.matinai.com<http://triggerfish.co.za/en>
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