But am i incorrect in the assumption that of all those formats Pic is the only format the Softimage developers have full control over? IE they have the ability to modify its structure at will? Doesn't that classify it as native to Softimage?

I realize that when the image library .so was made available what...back in 99?...we were able to access other formats and that in XSI it really is more transparent than in SI3D.

But the question really wasn't.... why did Softimage decide to label this very standard run length encoded rgb image which isn't all that much different than .rgb or .sgi as the Softimage default. The question is what advantages do these other formats, with all their risky "extras", provide the user to warrant the risk?

So far I've gotten 16-bit support as a significant reason. Everything else is about ease of use in the browser, thumbnails etc, or photoshop hates pic. Those aren't compelling reasons to offset the risks. When PSD files first became available to use in Softimage I gave up trying to get these things to work reliably all the time. Same for tiff. Lzw or not lzw, that is the question. How does all that affect things if you plan on using mipmaps? There is too much extra stuff in these high order image formats. Does any of this extra "stuff" provide an advantage that outweighs the risk that an image might load, acts like its gonna work fine, but decides to crap out at 3am when just the right(or wrong) scene conditions occur.

I can think of no time when pic ever failed me in Soft. Bear in mind this is a philosophy that I developed over decades from experiences on SGI and with other apps than just Softimage. I decided somewhere along the way that sleep was more important than the fact that I could use a PSD file. In Soft I only use pic. In Maya i use iff and converted to mipmaps, especially on large stuff. So granted I am working from a legacy mindset. However, I kinda would like to know has something changed dramatically enough to make this level of risk more worthwhile, even though I seriously doubt that stability from these non default formats has improved any. We wouldn't be having this conversation otherwise.

Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
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On 11/16/2012 4:20 PM, Luc-Eric Rousseau wrote:
XSI really doesn't have a "Native format", it just has a default value in the rendering ppg .pic is just a file format like the others; there is no additional conversion when using the other format in Softimage, or loss of meta-data. All the image file formats in softimage have the API. Plus, if you're rendering with mental ray.. .it's just one of the format mental ray supports.

It was kind of native in Softimage|3D's renderer. In XSI, .pic is just the file format default due to inertia and fear of change.

On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey <[email protected] <mailto:[email protected]>> wrote:

    I guess what I am really curious about is why there is so much
    interest by folks in using these non-native formats which are
    filled with all sorts of extra stuff such as layers, channels,
    paths, metadata, and potentially incompatible compressions
    schemes.  Do they provide seriously important value over the
    native formats(pic in Softimage, iff in Maya) to warrant the risks?


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