As a user my main worry would be editing one of the mesh topologies would unexpectedly cause some nulls to change orientation because the reference frame changes.
A safer approach would be to create a smooth and continuous coordinate space and align the nulls using that data. If the mesh topology is edited, the nulls won't have the rug unexpectedly pulled out from underneath. Nvidia has sample code to compute such a space for normal maps (NvMeshMender?). The code could be modified to output a coordinate space as a weightmap, vertex color, UVspace, userdatablob, or whatever suits the purpose. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Eric Thivierge Sent: Thursday, December 06, 2012 8:20 PM To: [email protected] Subject: Re: transferring low res syflex to high res geo I never said it was going to be perfect or easy. :) Maybe averaging the neighboring RefFrames would give a better result? -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Fri, Dec 7, 2012 at 3:16 PM, Matt Lind <[email protected]<mailto:[email protected]>> wrote: They'll stick, but they won't necessarily have a desirable or easily predictable orientation as the results will largely be dependent on the structure of the mesh topology.

