As a user my main worry would be editing one of the mesh topologies would 
unexpectedly cause some nulls to change orientation because the reference frame 
changes.

A safer approach would be to create a smooth and continuous coordinate space 
and align the nulls using that data. If the mesh topology is edited, the nulls 
won't have the rug unexpectedly pulled out from underneath.  Nvidia has sample 
code to compute such a space for normal maps (NvMeshMender?).  The code could 
be modified to output a coordinate space as a weightmap, vertex color, UVspace, 
userdatablob, or whatever suits the purpose.

Matt





From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge
Sent: Thursday, December 06, 2012 8:20 PM
To: [email protected]
Subject: Re: transferring low res syflex to high res geo

I never said it was going to be perfect or easy. :) Maybe averaging the 
neighboring RefFrames would give a better result?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Fri, Dec 7, 2012 at 3:16 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
They'll stick, but they won't necessarily have a desirable or easily 
predictable orientation as the results will largely be dependent on the 
structure of the mesh topology.

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