Have you tried Cage Deformer?  Also, storing a location with ice, and then
reading the location on each frame.

Just a couple of ideas...



On Thu, Dec 6, 2012 at 8:58 PM, Kris Rivel <[email protected]> wrote:

> I'm curious how others handle layered or very high res geo clothing?  I
> have a pretty high res geo of layered clothing on a character.  I'm getting
> some decent results with just applying syflex to the geo, enabling self
> collision, boosting the subframe steps, etc. and letting 'er rip but its
> pretty slow.  I get fantastic results using one, lower res proxy mesh.
>  Whats the best way to transfer or copy a low res sim to a high res mesh?
>  I was creating nulls on each point on the lower res geo and enveloping the
> high res too it but now I'm dealing with managing almost 2k worth of nulls
> and any envelope corrections are impossible.  Any other suggestions other
> than brute force?
>
> Kris
>

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